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This is wild. NVIDIA just dropped MotionBricks at SIGGRAPH 2026. This AI makes game characters and robots move with 350,000+ motion skills. 15,000 FPS. 2ms latency. 1. Smart locomotion - Characters can now switch movement styles on the fly.
111,816 просмотров • 4 месяцев назад •via X (Twitter)
Комментарии: 41

2. Robotics

3. Smart objects Just define the interaction. AI handles the motion.

4. Smart primitive setup Build complex game character behaviors like LEGO blocks. No animation expertise required.

5. In-betweening Comparisons Side-by-side: one model vs. 6 top animation systems.

NVIDIA just open-sourced the motion system behind its robots, GR00T

If you enjoyed this thread, Follow me @minchoi and please Bookmark, Like, Comment & Repost the first Post below to share with your friends:

That's actually insane. My prediction is that Game Streaming will make a comeback with AI generated games.

Nvidia ftw. Hey do you do paid reposts? Curious if you would be interested in reposting my 18 min seedance 2.0 shortfilm. I promise it doesnt suck

banger 🫵

👊

Uh, that really is wild. Video games are going to be ultra real very soon.

Is this some kind of new update? Because I saw these a month ago.

Wild. 350k motions at 15 k FPS sounds like a cheat code for realism

@neutanent @GoNeuralAI

nvidia stacking the physical ai toolkit. check who is building this axis and who is sitting it out:

@minchoi wild stuff! can't believe we're at 15,000 FPS now. gaming's about to get a serious upgrade 🤯

can it make interactions between 2 characters, such as fighting or sex?

The smart objects workflow looks incredibly intuitive

NVIDIA is wild. What the hell?

I've seen very similar technology like 10 years ago or so and... non of this came to the game engines till this day

Motion models getting this fast is where games and robotics start sharing the same nervous system

Games are gonna look so good

Yeah cool.

"This is massive. Real-time character control with over 350,000 motion skills at that performance is game-changing. The fact it can switch locomotion styles dynamically is going to unlock some crazy stuff in games and humanoid robots

Wow this is insane

Wait till they apply this to these:

350,000 motion skills and my game character will still get stuck walking into a wall

the 2ms latency is the actual story here, not the skill count. that means it can run inside a real game loop instead of being a pre-baked demo reel. most of these drops look incredible then fall apart the second you need it real-time. curious if it holds outside the benchmark

Good work

flat ground? try it on stairs

15,000 FPS and 2ms latency with 350,000 motion skills is the kind of number that makes game animators nervous 👀

Ah yess go nvidiaaa remember who you are

actually wild. tracking 350k motion skills is a massive leap for robotics and gaming. can't wait to see this inside unreal engine

thats amazing, but does it also have different types of walking to simulate real life?

@DrClownPhD

@DrClownPhD 👀

How could they drop this at SIGGRAPH 2026 when it isn't happening until July? Misleading post, but great tech.

robotics is becoming software, not hardware. motion control used to be completely custom per-robot. now NVIDIA's saying: here's a base system, you tweak it for yours. whoever has the best test data and knows how to adapt it wins.

This is amazing and astonishing

So no need for manual animation smoothing? Very cool

MotionBricks is absolutely wild, props to NVIDIA for pushing creative AI this far

