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This is wild. NVIDIA just dropped MotionBricks at SIGGRAPH 2026. This AI makes game characters and robots move with 350,000+ motion skills. 15,000 FPS. 2ms latency. 1. Smart locomotion - Characters can now switch movement styles on the fly.

111,816 次观看 • 4 个月前 •via X (Twitter)

41 条评论

Min Choi 的头像
Min Choi4 个月前

2. Robotics

Min Choi 的头像
Min Choi4 个月前

3. Smart objects Just define the interaction. AI handles the motion.

Min Choi 的头像
Min Choi4 个月前

4. Smart primitive setup Build complex game character behaviors like LEGO blocks. No animation expertise required.

Min Choi 的头像
Min Choi4 个月前

5. In-betweening Comparisons Side-by-side: one model vs. 6 top animation systems.

Min Choi 的头像
Min Choi4 个月前

NVIDIA just open-sourced the motion system behind its robots, GR00T

Min Choi 的头像
Min Choi4 个月前

If you enjoyed this thread, Follow me @minchoi and please Bookmark, Like, Comment & Repost the first Post below to share with your friends:

Patrick Tobler 的头像
Patrick Tobler4 个月前

That's actually insane. My prediction is that Game Streaming will make a comeback with AI generated games.

JSFILMZ 的头像
JSFILMZ4 个月前

Nvidia ftw. Hey do you do paid reposts? Curious if you would be interested in reposting my 18 min seedance 2.0 shortfilm. I promise it doesnt suck

Deno 的头像
Deno4 个月前

banger 🫵

Min Choi 的头像
Min Choi4 个月前

👊

Common Truth 的头像
Common Truth4 个月前

Uh, that really is wild. Video games are going to be ultra real very soon.

Ya_KseniYa 的头像
Ya_KseniYa4 个月前

Is this some kind of new update? Because I saw these a month ago.

Kyriakos 的头像
Kyriakos4 个月前

Wild. 350k motions at 15 k FPS sounds like a cheat code for realism

Global Wanderer 的头像
Global Wanderer4 个月前

@neutanent @GoNeuralAI

Vladimir Arustamov 的头像
Vladimir Arustamov4 个月前

nvidia stacking the physical ai toolkit. check who is building this axis and who is sitting it out:

Hussain Hashim | Building SundayBack 的头像
Hussain Hashim | Building SundayBack4 个月前

@minchoi wild stuff! can't believe we're at 15,000 FPS now. gaming's about to get a serious upgrade 🤯

Fox Tech 的头像
Fox Tech4 个月前

can it make interactions between 2 characters, such as fighting or sex?

Arsalan 的头像
Arsalan4 个月前

The smart objects workflow looks incredibly intuitive

Víctor Cavero 的头像
Víctor Cavero4 个月前

NVIDIA is wild. What the hell?

Fisherman 的头像
Fisherman4 个月前

I've seen very similar technology like 10 years ago or so and... non of this came to the game engines till this day

Goran k 的头像
Goran k4 个月前

Motion models getting this fast is where games and robotics start sharing the same nervous system

rodamn 的头像
rodamn4 个月前

Games are gonna look so good

Hans Blitz 的头像
Hans Blitz4 个月前

Yeah cool.

Mark Ai 的头像
Mark Ai4 个月前

"This is massive. Real-time character control with over 350,000 motion skills at that performance is game-changing. The fact it can switch locomotion styles dynamically is going to unlock some crazy stuff in games and humanoid robots

Raymond Betancourt 的头像
Raymond Betancourt4 个月前

Wow this is insane

SomacoSF 的头像
SomacoSF4 个月前

Wait till they apply this to these:

Markai 的头像
Markai4 个月前

350,000 motion skills and my game character will still get stuck walking into a wall

𝘿𝙖𝙫𝙞𝙙 ✦ 𝙈𝙂𝙏 的头像
𝘿𝙖𝙫𝙞𝙙 ✦ 𝙈𝙂𝙏4 个月前

the 2ms latency is the actual story here, not the skill count. that means it can run inside a real game loop instead of being a pre-baked demo reel. most of these drops look incredible then fall apart the second you need it real-time. curious if it holds outside the benchmark

RONKA 的头像
RONKA4 个月前

Good work

moon 的头像
moon4 个月前

flat ground? try it on stairs

AI Mastery Guide 的头像
AI Mastery Guide4 个月前

15,000 FPS and 2ms latency with 350,000 motion skills is the kind of number that makes game animators nervous 👀

Trevyon 的头像
Trevyon4 个月前

Ah yess go nvidiaaa remember who you are

Shah 的头像
Shah4 个月前

actually wild. tracking 350k motion skills is a massive leap for robotics and gaming. can't wait to see this inside unreal engine

Jazzkill20 的头像
Jazzkill204 个月前

thats amazing, but does it also have different types of walking to simulate real life?

Prof 先生 的头像
Prof 先生4 个月前

@DrClownPhD

Min Choi 的头像
Min Choi4 个月前

@DrClownPhD 👀

i am jack’s autism 的头像
i am jack’s autism4 个月前

How could they drop this at SIGGRAPH 2026 when it isn't happening until July? Misleading post, but great tech.

Ferbin 的头像
Ferbin4 个月前

robotics is becoming software, not hardware. motion control used to be completely custom per-robot. now NVIDIA's saying: here's a base system, you tweak it for yours. whoever has the best test data and knows how to adapt it wins.

ai under microscope 的头像
ai under microscope4 个月前

This is amazing and astonishing

AddisonSans_ 的头像
AddisonSans_4 个月前

So no need for manual animation smoothing? Very cool

Lautner 的头像
Lautner4 个月前

MotionBricks is absolutely wild, props to NVIDIA for pushing creative AI this far

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