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This is wild. NVIDIA just dropped MotionBricks at SIGGRAPH 2026. This AI makes game characters and robots move with 350,000+ motion skills. 15,000 FPS. 2ms latency. 1. Smart locomotion - Characters can now switch movement styles on the fly.

111,816 Aufrufe • vor 4 Monaten •via X (Twitter)

41 Kommentare

Profilbild von Min Choi
Min Choivor 4 Monaten

2. Robotics

Profilbild von Min Choi
Min Choivor 4 Monaten

3. Smart objects Just define the interaction. AI handles the motion.

Profilbild von Min Choi
Min Choivor 4 Monaten

4. Smart primitive setup Build complex game character behaviors like LEGO blocks. No animation expertise required.

Profilbild von Min Choi
Min Choivor 4 Monaten

5. In-betweening Comparisons Side-by-side: one model vs. 6 top animation systems.

Profilbild von Min Choi
Min Choivor 4 Monaten

NVIDIA just open-sourced the motion system behind its robots, GR00T

Profilbild von Min Choi
Min Choivor 4 Monaten

If you enjoyed this thread, Follow me @minchoi and please Bookmark, Like, Comment & Repost the first Post below to share with your friends:

Profilbild von Patrick Tobler
Patrick Toblervor 4 Monaten

That's actually insane. My prediction is that Game Streaming will make a comeback with AI generated games.

Profilbild von JSFILMZ
JSFILMZvor 4 Monaten

Nvidia ftw. Hey do you do paid reposts? Curious if you would be interested in reposting my 18 min seedance 2.0 shortfilm. I promise it doesnt suck

Profilbild von Deno
Denovor 4 Monaten

banger 🫵

Profilbild von Min Choi
Min Choivor 4 Monaten

👊

Profilbild von Common Truth
Common Truthvor 4 Monaten

Uh, that really is wild. Video games are going to be ultra real very soon.

Profilbild von Ya_KseniYa
Ya_KseniYavor 4 Monaten

Is this some kind of new update? Because I saw these a month ago.

Profilbild von Kyriakos
Kyriakosvor 4 Monaten

Wild. 350k motions at 15 k FPS sounds like a cheat code for realism

Profilbild von Global Wanderer
Global Wanderervor 4 Monaten

@neutanent @GoNeuralAI

Profilbild von Vladimir Arustamov
Vladimir Arustamovvor 4 Monaten

nvidia stacking the physical ai toolkit. check who is building this axis and who is sitting it out:

Profilbild von Hussain Hashim | Building SundayBack
Hussain Hashim | Building SundayBackvor 4 Monaten

@minchoi wild stuff! can't believe we're at 15,000 FPS now. gaming's about to get a serious upgrade 🤯

Profilbild von Fox Tech
Fox Techvor 4 Monaten

can it make interactions between 2 characters, such as fighting or sex?

Profilbild von Arsalan
Arsalanvor 4 Monaten

The smart objects workflow looks incredibly intuitive

Profilbild von Víctor Cavero
Víctor Caverovor 4 Monaten

NVIDIA is wild. What the hell?

Profilbild von Fisherman
Fishermanvor 4 Monaten

I've seen very similar technology like 10 years ago or so and... non of this came to the game engines till this day

Profilbild von Goran k
Goran kvor 4 Monaten

Motion models getting this fast is where games and robotics start sharing the same nervous system

Profilbild von rodamn
rodamnvor 4 Monaten

Games are gonna look so good

Profilbild von Hans Blitz
Hans Blitzvor 4 Monaten

Yeah cool.

Profilbild von Mark Ai
Mark Aivor 4 Monaten

"This is massive. Real-time character control with over 350,000 motion skills at that performance is game-changing. The fact it can switch locomotion styles dynamically is going to unlock some crazy stuff in games and humanoid robots

Profilbild von Raymond Betancourt
Raymond Betancourtvor 4 Monaten

Wow this is insane

Profilbild von SomacoSF
SomacoSFvor 4 Monaten

Wait till they apply this to these:

Profilbild von Markai
Markaivor 4 Monaten

350,000 motion skills and my game character will still get stuck walking into a wall

Profilbild von 𝘿𝙖𝙫𝙞𝙙 ✦ 𝙈𝙂𝙏
𝘿𝙖𝙫𝙞𝙙 ✦ 𝙈𝙂𝙏vor 4 Monaten

the 2ms latency is the actual story here, not the skill count. that means it can run inside a real game loop instead of being a pre-baked demo reel. most of these drops look incredible then fall apart the second you need it real-time. curious if it holds outside the benchmark

Profilbild von RONKA
RONKAvor 4 Monaten

Good work

Profilbild von moon
moonvor 4 Monaten

flat ground? try it on stairs

Profilbild von AI Mastery Guide
AI Mastery Guidevor 4 Monaten

15,000 FPS and 2ms latency with 350,000 motion skills is the kind of number that makes game animators nervous 👀

Profilbild von Trevyon
Trevyonvor 4 Monaten

Ah yess go nvidiaaa remember who you are

Profilbild von Shah
Shahvor 4 Monaten

actually wild. tracking 350k motion skills is a massive leap for robotics and gaming. can't wait to see this inside unreal engine

Profilbild von Jazzkill20
Jazzkill20vor 4 Monaten

thats amazing, but does it also have different types of walking to simulate real life?

Profilbild von Prof 先生
Prof 先生vor 4 Monaten

@DrClownPhD

Profilbild von Min Choi
Min Choivor 4 Monaten

@DrClownPhD 👀

Profilbild von i am jack’s autism
i am jack’s autismvor 4 Monaten

How could they drop this at SIGGRAPH 2026 when it isn't happening until July? Misleading post, but great tech.

Profilbild von Ferbin
Ferbinvor 4 Monaten

robotics is becoming software, not hardware. motion control used to be completely custom per-robot. now NVIDIA's saying: here's a base system, you tweak it for yours. whoever has the best test data and knows how to adapt it wins.

Profilbild von ai under microscope
ai under microscopevor 4 Monaten

This is amazing and astonishing

Profilbild von AddisonSans_
AddisonSans_vor 4 Monaten

So no need for manual animation smoothing? Very cool

Profilbild von Lautner
Lautnervor 4 Monaten

MotionBricks is absolutely wild, props to NVIDIA for pushing creative AI this far

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