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💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub! MotionBricks generates real-time motion for game characters and humanoid robots. Give it a character's recent poses and the poses it should reach next, and it generates the movement in between, at 15,000 FPS with 2 ms latency.... show more
194,332 Aufrufe • vor 2 Tagen •via X (Twitter)
37 Kommentare

Find the weights on the Hugging Face Hub, and start building with the MotionBricks framework today!

Or check their project page for more information, insights and deep-dives on the model and framework!

@NVIDIAAI @nvidia “Just”?? This was release months ago

@NVIDIAAI @nvidia They just released the *open weights* on the @huggingface Hub, as it reads in "💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub!"

@NVIDIAAI @nvidia Stil waaaaay off from a good hand crafted animation.

@NVIDIAAI @nvidia no machine can surpass hand crafted stuff, but some get really really close imo

@NVIDIAAI @nvidia yeah the best body animations I have seen in a virtual environment by far.

@NVIDIAAI @nvidia yo @xikhar

@NVIDIAAI @nvidia looks better than gta6's locomotion system ngl. this looks promising.

@NVIDIAAI @nvidia finally euphoria for all!

@NVIDIAAI @nvidia one model driving both a game character and a unitree g1 is the interesting bit. does the same primitive set hold up on the real robot?

@NVIDIAAI @nvidia Amazing and this will not "kill" animators. Rather Animators will need to learn how to use these tools and adapt their workflow to survive and stand out.

@NVIDIAAI @nvidia can it hop on one leg

@NVIDIAAI @nvidia Thats actually really cool

@NVIDIAAI @nvidia @grok my understanding was that Nvidia released this many months ago- is there a new release now? Can you explain it?

@NVIDIAAI @nvidia This is highkey very very cool

@NVIDIAAI @nvidia @zaiggy007 Animations upgrade incoming

@NVIDIAAI @nvidia hey @grok can you check is it free and open source to use?

@NVIDIAAI @nvidia That looks RD2 level or better. No excuse for stiff animations anymore.

@NVIDIAAI @nvidia HOLY SMOKES

@NVIDIAAI @nvidia 15000 FPS?

@NVIDIAAI @nvidia What are the exportable formats? Or is it even possible to export animations? I will look into it anyways thanks for sharing

@NVIDIAAI @nvidia I prefer games having unrealistic but plausible movement over this slow ass "☝🤓 Technically more accurate" bullshit. Movie games are ass.

@NVIDIAAI @nvidia this is the coolest thing ever

@NVIDIAAI @nvidia I guess it is time for the next toy project then 😅

@NVIDIAAI @nvidia Круто, нас ждут игры с одинаковыми анимациями?)

@NVIDIAAI @nvidia Nvidia Single-Handedly will kill the gaming industry hardware wise and software wise

@NVIDIAAI @nvidia this is huge, now we need physics too

@NVIDIAAI @nvidia MotionBricks on the Hub is huge for realtime character/robot motion — 15k samples/s interpolation is wild for game NPCs.

@NVIDIAAI @nvidia for the G1 weights, is there a tracking controller in the release to turn poses into torques or is that bring your own?

@NVIDIAAI @nvidia i want my AC mod for gta5 do it cloude, make no mistakes

@NVIDIAAI @nvidia 이걸로 게임 다 만들겠습니다!

@NVIDIAAI @nvidia looks like assassins creed 2019 era

@NVIDIAAI @nvidia Ubisoft still gonna make it jank somehow.

@NVIDIAAI @nvidia how does it compare with ARDY?

@NVIDIAAI @nvidia this is old news right? Are these baked animation or selected at real time by the policy?

@NVIDIAAI @nvidia Any word on the UE5 plugin?

