Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Odd seeing complaints on #Highguard feeling empty or not seeing enemies. Are folk playing it properly? Matches have a flow: Reinforce base Get loot/resources Get Shield Breaker on spawn Use it to break shield Plant dombs Last 3 parts players congregate, hence more action. #PS5

121,391 Aufrufe • vor 5 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

Highguard impressions after 12+ hours on PS5 Pro. I've read the PC version is unoptimised, so exp there may differ. Included video of a 17 kill match with randoms where I was also explaining mechanics to a new player. + LOVE the integration of mounts. Morphing onto them and rushing through maps is thrilling, fast and fun; can feel like a medieval soldier charging into battle. + Mounted chases and combat is cool. + Weapons feel punchy and general controls are great. Once you get to grips with it, can be so fast and mobile, inc jumping with mounts straight onto zip lines etc. + As I don't have the attention span of a gnat, I enjoy the exploration and looting downtime between rounds/high intensity action heavy moments. Offers a calm before the storm vibe and allows you to enjoy the scale, environments, mounts and art. + Enjoy the fusion of looting, catching/chasing shield breakers and Counter Strike style bomb detonation or defusing. Things get crazier and crazier over a match, and the environment destruction adds strategy and approach variation, allowing you to mould choke points etc. + Solid skill ceiling with a lot of strategy in team play, abilities, map control etc. Those with higher play IQ and the ability to master multiple mechanics simultaneously, will be highly rewarded. + Most of the characters are well balanced, with differing abilities and strategy purpose. + Weapons are generally well balanced. Don't mind not having my weapons of choice. + Cool art direction and sense of scale. At times a bit like a more fantastical AAA Breath of the Wild. + Maps are well designed with great vistas, draw distances, huge towering structures, good choke points and lots of approach points. Also diverse in biome styles; lava, overgrown, desert, snow etc. + Sound design is strong. Foot and mount steps being exaggerated also brings tension and spacial caution. + Skins of weapons, characters etc are varied and high quality. Even free ones. Many aren't just different coloured variants but totally different outfits and weapon models. + With two good teams, the constant back and forth can make for some thrillingly tight, clutch or saved in the last second type moments. + Nice design details; keeping loot on death, each round loot rarity increasing, shield bearer being a beacon, being able to teleport back to base, mount health etc. + Progression so far seems fair, and cosmetics not too excessively priced. + Performance on Pro has been solid, and I've not had a single bug, glitch, matchmaking error etc. - Shielding up your base needs work. Often times not effective enough. - Image quality is pretty poor, especially in motion. - Most randoms don't have a clue what they're doing and many don't have mics, can make things much harder and less exciting, esp when team play is so effective. - Wish the free Battle Pass had more content, or there were more free unlocks. - On some maps loot is too spread out. - When enemy has shield breaker and you die, can sometimes take too long to get back into the thick of it. - Weapons are a bit uninspired. Basically just typical archetypes like revolver, AR, shotgun etc. - Would have liked more weapons and characters, but for launch it's decent. ___ Overall, so far I'm really enjoying it and have actually been quite hooked. I'm not a clairvoyant so can't tell if it'll hold my attention long term (that'll partly depend on post launch support), but initial impressions have been solid. I was highly critical of games like Concord, Redfall etc, but Highguard isn't that, it's far higher quality. Highguard ultimately has aspects from multiple different games I love, so while individually they're not so innovative or unique, having them all combined together with the mount riding, great gunplay, scale etc, to me is fun, engaging and pretty fresh. Still, this is a more methodically paced and playing FPS; those wanting constant shoot shoot bang bang, look elsewhere. #Highguard #PS5 #PS5Pro

NIB

32,888 Aufrufe • vor 5 Monaten

Elon Musk says one heat shield problem could kill Starship's reusability for years. Starship is the most complicated machine humans have ever built. The hardest part isn't the engines. It isn't the steel. It isn't even the explosion margin on liftoff. Musk named the one remaining bottleneck. "It's having the heat shield be reusable. No one's ever made a reusable orbital heat shield." The shield does two impossible jobs. "It's gotta make it through the ascent phase without shucking a bunch of tiles, and then it's gotta come back in and also not lose a bunch of tiles or overheat the main airframe." 40,000 tiles per ship. Musk reframed the consumable problem through brake pads: "Your brake pads in your car are also consumable, but they last a very long time." The shield must consume slowly. It must not require inspection between launches. Musk on the current state: "We have brought the ship back and had it do a soft landing in the ocean. But it lost a lot of tiles." A soft landing is not reusability. The bar is daily launches. One ship. Many flights. Musk, on the gap that's left: "You can't do this laborious inspection of 40,000 tiles type of thing." The first reusable heat shield in history is the last gate to Mars. If you're new here, GeniusThinking is a gallery for the greatest minds in economics, psychology, and history. Follow along for more similar content. — Elon Musk ( Elon Musk ), CEO of Tesla and SpaceX, on Dwarkesh Patel's ( Dwarkesh Patel ) podcast

GeniusThinking

634,736 Aufrufe • vor 2 Monaten