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Paper mesh deformation with pure 2D canvas API. The sheet is built as a grid of points, not as one flat image. Each point keeps its base position, current position, previous position, and a small fake depth value. When I drag one area, the code pulls the nearest point... show more
17,732 görüntüleme • 6 ay önce •via X (Twitter)
6 Yorum

Luke6 ay önce
Is this live? I want to play around with these sheets lol

Shiyam Kashfiq6 ay önce
Impressive physics work, clean visuals on canvas

San6 ay önce
can we get any tutorial for it?

Imran Hossen6 ay önce
That’s seriously clean — building a full constraint-based mesh with just 2D canvas is impressive. Love how you’re combining physics (constraints + solver) with texture-driven behavior. The fold map driving stiffness and depth is a really smart touch. Feels like one of those projects where the “no WebGL” part makes it even more interesting.

JayBorda6 ay önce
So cool!

Leonel ADAGBE6 ay önce
Love it, that's so nice and amazing how you use Physics on 2D canvas
