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Patch 12.00 // Harbor Changes // #VALORANT • Storm Surge • Explosion no longer requires line of sight to nearsight and slow players • Explosion windup decreased from 0.8s >>> 0.6s • Slow duration increased from 0.6s >>> 2s • Reckoning • Slow duration increased from 0.6s >>> 2s

185,719 Aufrufe • vor 8 Monaten •via X (Twitter)

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Patch 12.09 // Shotgun Changes // #VALORANT • All shotguns are now less accurate when moving • Run, walk, crouch-walk, and jump accuracy has been standardized across all shotguns • Crouching now provides a 15% accuracy multiplier for shotguns, matching rifles • Bucky: crouch accuracy modifier increased from 10 >>> 15% • Judge/Shorty: crouch accuracy modifier decreased from 25 >>> 15% • Shotguns are now much less accurate while using ropes • Your shotgun spread will increase significantly when you're on a rope, especially if you're moving: • Standing still: Accuracy reduced (spread increased from 0.075 >>> 0.75) • Walking: Accuracy reduced (spread increased from 0.09 >>> 1.5) • Running: Accuracy reduced (spread increased from 0.1 >>> 3.0) Bucky: • Bucky pellet damage in the 0-8m range decreased • Head 40 >>> 34 • Body 20 >>> 17 • Legs 17 >>> 14 • Minimum spread increased from 2.6 >>> 3.0 • Walking spread increased from 0.075 >>> 1 • Running spread increased from .1 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 1.25 >>> 4 Judge: • Minimum spread increased from 2.25 >>> 2.5 • Note: this will only apply to PC for now- this spread change will apply to console in Patch 12.11 • Walking spread increased from .075 >>> 1 • Running spread increased from 0.75 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 2.25 >>> 4 Shorty: • Fire rate decreased from 3.33 >>> 3.0 • Walking spread increased from .075 >>> 1 • Running spread increased from 0.1 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 1.25 >>> 4

VALORANT Leaks & News

319,456 Aufrufe • vor 3 Monaten

Full #Overwatch2 Sombra Rework Patch Notes & Breakdown 👾 Machine Pistol: → Damage increased from 7.5 to 8. → Minimum Spread reduced from 0.5 to 0. → Number of shots until max spread has been increased from 3 to 6 shots. → Reload time reduced from 1.4 seconds to 1.2 seconds. Hack: → Cast time reduced from 0.75 seconds to 0.65 seconds. → Now cancels Stealth when hacking an enemy hero. → Cooldown increased from 4 to 6 seconds. → Hack has a reduced cooldown of 3 seconds if Hack is interrupted or if a non-hero enemy is hacked. → The "Hacked" warning text will now only appear while you are silenced and not for the remainder duration of the hack debuff. Stealth: → Ability reworked to be a passive. Sombra automatically becomes invisible after 3.5 seconds while not shooting, using a damaging ability, or receiving damage. → Stealth movement speed bonus reduced from 60% to 45%. → Fade Out duration into Stealth reduced from 0.375 seconds to 0.25 seconds. → Fade In duration from Stealth reduced from 0.5 seconds to 0.375 seconds. →Updated the UI messaging to the Sombra player when hacking Health Packs to "Revealed" instead of "Detected". Now the message "Detected" is only used when an enemy player is in the detection radius. Virus: → This is a new ability assigned to Ability 1 by default. → Fire a projectile that damages an enemy over time. Damage is dealt faster on Hacked enemies. → Impact Damage: 10 (20 on hacked target). → Damage over time: 100 over 4 seconds (100 over 2 seconds on hacked target). Translocator: → Can no longer be manually activated. Translocator will now automatically teleport Sombra after 0.25 seconds from being thrown or when impacting the environment. → Reduces the Stealth passive cooldown after teleporting. → Projectile speed increased from 25 to 72. → Cooldown reduced from 6 seconds to 5 seconds. → Cooldown now begins after Sombra teleports to the location of the Transponder. → Projectile launch initial vertical offset removed. EMP: → Ultimate charge cost increased by 15%. → Health percent damage decreased from 40% to 30% Opportunist: → Removed.

Overwatch Cavalry

1,585,190 Aufrufe • vor 2 Jahren

200 participants. One survived. Every step decided their fate 🔥 I recreated a Squid Game-inspired survival story entirely with FlovaAI . Filmmaking is now as simple as writing a script and letting AI do the magic. The workflow is incredibly simple: ➛ Start with an idea and a script, then use Script to Video Skill. ➛ Flova analyzes your script, generates consistent characters and visual assets, and transforms the entire story into cinematic video scenes with remarkable quality. From character creation to final video generation, the process is smooth, fast, and delivers results that often exceed expectations. Made with the Script to Video skill on FlovaAI Prompt: Storyboard 1 – The Selection Visual: A gigantic underground concrete hall with cold white industrial lighting. 200 contestants in identical green tracksuits stand in perfectly straight rows. Black masked guards carrying rifles surround them. Every contestant shows different emotions—fear, anxiety, determination, hopelessness. A giant digital countdown glows red above them. Camera: Slow drone shot descending from the ceiling into a close-up of terrified faces. Mood: Silent, tense, intimidating. Duration: 6–7 seconds. Storyboard 2 – The Rules Visual: Massive steel doors slowly slide open, revealing a breathtaking glass bridge suspended over a bottomless abyss. Thick fog swirls below. Powerful spotlights illuminate alternating glass panels. Camera: Wide cinematic reveal followed by a slow push toward the bridge. Mood: Mystery and overwhelming fear. Duration: 6–7 seconds. Storyboard 3 – First Decision Visual: The first contestant slowly steps onto the bridge. Their foot trembles inches above two identical glass panels. Sweat drips from their face. Everyone behind watches in complete silence. Camera: Extreme close-up of the foot, then over-the-shoulder shot toward the endless bridge. Mood: Heart-pounding suspense. Duration: 6–7 seconds. Storyboard 4 – First Elimination Visual: Another contestant chooses the wrong panel. The glass explodes into thousands of realistic shards. The contestant falls into the darkness while everyone screams in horror. Camera: Ultra slow motion tracking every glass fragment before switching to shocked reactions. Mood: Chaos and terror. Duration: 6–7 seconds. Storyboard 5 – Survival Instinct Visual: Contestants begin memorizing the safe path while others panic. One player helps a frightened teammate across a dangerous jump as the countdown continues. Camera: Fast tracking shots mixed with emotional close-ups. Mood: Hope versus desperation. Duration: 6–7 seconds. Storyboard 6 – Betrayal Visual: A desperate contestant suddenly pushes another player onto an uncertain glass panel. It instantly shatters, sending them into the abyss. The pusher freezes in guilt while others stare in disbelief. Camera: Handheld close-up followed by dramatic slow-motion. Mood: Brutal betrayal. Duration: 6–7 seconds. Storyboard 7 – Final Two Visual: Only two exhausted contestants remain. Their clothes are torn, faces bruised, breathing heavily. A giant timer flashes its final seconds above them. Camera: Wide symmetrical shot followed by alternating close-ups of both faces. Mood: Maximum tension. Duration: 6–7 seconds. Storyboard 8 – The Final Leap Visual: One contestant leaps toward the final glass panel. Time slows. Glass bends under their weight but holds. The other contestant jumps onto the wrong panel and disappears into darkness. Camera: 360° cinematic rotation with ultra slow motion. Mood: Climactic and emotional. Duration: 6–7 seconds. Storyboard 9 – The Sole Survivor Visual: The lone survivor walks toward a gigantic steel vault door. It slowly opens, flooding the arena with brilliant golden sunlight. Above, masked VIP spectators silently applaud from luxurious balconies. The survivor walks into the light without looking back. Camera: Low-angle tracking shot transitioning into a massive aerial pullback. #FlovaAI #FlovaCPP | FlovaAI_Japan

Ai Arainz

79,082 Aufrufe • vor 1 Monat

First look at the new Deadlock hero - Celeste! 1️⃣ Light Eater - Blast enemies in a cone in front of you with a flare of light. Enemies hit take spirit damage when attacked by Celeste and provides spirit lifesteal. 2️⃣ Dazzling Trick - Surround yourself in a protective prism that provides bonus move speed. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage. 3️⃣ Radiant Daggers - Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero. 4️⃣ Shining Wonder - Launch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the nearest enemy within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. It's not every day that Coney Island's biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you'll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH! - "You are about to see something rare and wonderful!"

‎Gabe Follower

143,038 Aufrufe • vor 6 Monaten

First look at the new Deadlock hero - Silver! Liliah Silver is a mess. She drinks too much, she smokes too much, and the less is said about her personal life the better. But despite Silver's flaws she has managed to carve out a career as successful bounty hunter, and while she would like to think that her successes are solely because she has incredible intuition, the fact that she's a werewolf doesn't hurt. 1️⃣ Slam Fire - Instantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy. 2️⃣ Go For The Throat - Deal melee damage to all enemies in front of you, receiving a heal for a portion of the damage dealt. The damage is increased the lower health they have. 3️⃣ Boot Kick - Dash forward and kick the first enemy hit, dealing melee damage while pushing yourself off and marking them. 4️⃣ Mauling Leap - Leap forward, mauling the first enemy hit for melee damage. They suffer from reduced bullet resist and take spirit damage over time. 5️⃣ Entangling Bola - Throw a bola, dealing spirit damage, applying slow and preventing movement abilities, stamina, or jumping. 6️⃣ Tail Whack - Smash enemies around you, dealing spirit damage. They suffer from disarm and a brief slow. 7️⃣ Lycan Curse - Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse. Active: Instantly transform, gaining increased max health, move speed, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.

‎Gabe Follower

61,457 Aufrufe • vor 7 Monaten

Witness the violence and raw power of SpaceX's #Starship on its third integrated flight test, #IFT3, up close and personal! 4K slow motion captured on various Z CAM, Blackmagic Design 12K Ursa, RED Digital Cinema Komodo X and G2 4.6K with SIGMA America lenses and Meade Telescopes. SpaceX's third launch of Starship took place on March 14th, 2024, from Starbase, TX. Both the Super Heavy booster and the Starship upper stage completed their full duration burn placing them on nominal trajectories. However, neither survived their full reentry or landing tests. But Elon Musk was right, "Excitement was guaranteed" New merch out now!!! To license content: [email protected] VR content - End song: "Trans Lunar Coast" by Everyday Astronaut Everyday Astronaut and Cosmic Perspective: Tim Dodd, Ryan Chylinski, MaryLiz Chylinski, Andrew Keating, Ben Stineman, Andrew Taylor, John Pisani, Blaine Allen, Nick Jakubik, Spencer Tetik & Aleigh Comstock. 00:00 - Intro 00:10 - Pad 1 [Real-time] 00:46 - Pad 2 [Real-time] 01:24 - North Remote [Real-time] 01:53 - North Remote [Slow Mo] 02:41 - East Remote [Real-time] 03:10 - East Remote [Slow Mo] 04:07 - Tim BTS 05:17 - Isla Blanca Crowd 05:57 - West Tracker Nick & Brian BTS 06:36 - West Tracker Brian [Real-time] 07:10 - North Tracker Steve [Real-time] 10:02 - South Tracker Ryan BTS 10:55 - South Spotter Ryan [Real-time] 14:12 - South Spotter Ryan [Slow Mo] 15:03 - South Tracker Ryan [Real-time] 18:31 - South Tracker Ryan [Slow Mo]

Everyday Astronaut

110,835 Aufrufe • vor 2 Jahren