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Pilgrim A quick attempt with nodes.

37,591 次观看 • 1 年前 •via X (Twitter)

16 条评论

Pilgrim 的头像
Pilgrim1 年前

Found a huge pine cone. 3d artists, how would you approach modelling something like this? The arrangement of it's scales often follows the fibancci sequence and golden ratio (when looking top down).

Pilgrim 的头像
Pilgrim1 年前

This is fantastic. How complex is the geo?

Michael 的头像
Michael1 年前

Thank you. It's using curve to mesh so you can adjust it to have a low poly and high poly.

goosebumps 的头像
goosebumps1 年前

@ArtOfPilgrim can you apply the node and export it to game engine?

Michael 的头像
Michael1 年前

@ArtOfPilgrim Yes! You can apply it as a low and high poly version then bake, that's the workflow I use for Unreal.

FR3NKD 的头像
FR3NKD1 年前

@ArtOfPilgrim You geo nodes users can do anything

GingerFinger 的头像
GingerFinger1 年前

@ArtOfPilgrim How "quick" is this?

Michael 的头像
Michael1 年前

@ArtOfPilgrim I didn't time it but was under an hour, I've used a similar approach for some trees which helped, and reused a procedural bark material for the texture.

Nox 的头像
Nox1 年前

@ArtOfPilgrim Or just do what this mastermind did and save the two hrs of modeling time

bo 的头像
bo1 年前

@ArtOfPilgrim That node customization is pretty nuts, what software is this? I don’t know much (anything lol) about 3D modeling but want to learn more

Erman Malak 的头像
Erman Malak1 年前

@ArtOfPilgrim Replies like this is why I switched to Blender

moscoloco 的头像
moscoloco1 年前

@ArtOfPilgrim

NightVision 的头像
NightVision1 年前

@ArtOfPilgrim Is this gn skill transferable? Cuz if it is I can pay for a brain USB stick :I

B8C 的头像
B8C1 年前

@ArtOfPilgrim ...a quick attempt 🤣

AlexMarks3D.eth 的头像
AlexMarks3D.eth1 年前

@ArtOfPilgrim Briliant solution. Bummed that you don't have a Patreon

Gerhardus 的头像
Gerhardus1 年前

@ArtOfPilgrim This is a quick attempt? What does it look like when you put some effort into it? 😱😳🤯

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