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Playing around with using the Shrinkwrap modifier on a rig's Root bone to stick it to a moving surface.

83,235 views • 6 days ago •via X (Twitter)

30 Comments

CALL ME BIG CHEIF's profile picture
CALL ME BIG CHEIF6 days ago

This is mesmerizing. Does it require a lot of set up?

Miracle's profile picture
Miracle6 days ago

Nope, super easy. Just add the Shrinkwrap modifier to the Root targeted to the object you wanna pin them to, in Project mode. You can check Align to Normal to have it rotate to face the object too.

CALL ME BIG CHEIF's profile picture
CALL ME BIG CHEIF6 days ago

Wow... ✨️

Pixel's profile picture
Pixel6 days ago

what if there was a second constraint that keeps his hips above his feet? would it look like hes keeping his balance?

Miracle's profile picture
Miracle6 days ago

Possible, yeah. An Empty with the same shrinkwrap offset above the root but not aligned to the Normals, then maybe an IK chain that points the torso towards it so you get a pseudo-procedural lean.

chamoisyll's profile picture
chamoisyll6 days ago

:0 i'll stick u to a moving surface

Miracle's profile picture
Miracle6 days ago

Don't make promises you can't back up

ScoutArtz's profile picture
ScoutArtz6 days ago

That is so smart what the heck

Ribbit's profile picture
Ribbit6 days ago

>Shrinkwrap modifier on a rig's Root bone

Esteban Lenquette's profile picture
Esteban Lenquette6 days ago

Wait what Thanks for the crazy tip haha!

DanyZero|Comms Open's profile picture
DanyZero|Comms Open6 days ago

interesting👀

ziziran's profile picture
ziziran6 days ago

A jump would be a useful next test: does fading the constraint's Influence out for takeoff and back in for landing give a clean hand-off, or does the moving surface cause a snap?

TnAyar's profile picture
TnAyar5 days ago

never thought of it, thanks

Mofi's profile picture
Mofi5 days ago

Does the Shrinkwrap bone constraint handle sudden normal flips when the surface geometry twists, or do you constrain an auxiliary alignment target to keep the character up-vector stabilized?

Lucy's profile picture
Lucy6 days ago

imo lock rotation with foot colision is way to go

AnshuLol's profile picture
AnshuLol6 days ago

pretty smart

heftyworks's profile picture
heftyworks6 days ago

Bro thinks he is spider man

Rapoza Dynamica's profile picture
Rapoza Dynamica6 days ago

Looks like a intro to a music video with the phychedelic wave and walking defying gravity haha

𝘀𝗻𝗿𝗽𝗮𝗸𝗲𝘁's profile picture
𝘀𝗻𝗿𝗽𝗮𝗸𝗲𝘁6 days ago

T' animation is slightly off; when walking, a person stabilizes their upright position by properly bending their legs and feet

BoyBacon's profile picture
BoyBacon5 days ago

That is so fucking cool.

SD House Mafia's profile picture
SD House Mafia5 days ago

Looks like shit

Toliet Pliers's profile picture
Toliet Pliers6 days ago

woah you can do that? im trying that right this second

strealz's profile picture
strealz5 days ago

wait thats genius

Rocket. (the cool shit is on the other acc)'s profile picture
Rocket. (the cool shit is on the other acc)6 days ago

crazy tech for walking scenes unlocked

Nils Gallist's profile picture
Nils Gallist6 days ago

I... Never thought about this... This is brilliant.

Tamagochi Game's profile picture
Tamagochi Game6 days ago

huh, i tried that once and the root bone just yeeted itself into the void like it had somewhere better to be

Eric's 3D Stuff's profile picture
Eric's 3D Stuff6 days ago

You and your walking in the air with the weird floating swerving tiled floor

F1dg3t's profile picture
F1dg3t5 days ago

And then animating the influence of the shrink wrap on the foot IK bones based on the distance from the root bone as a driver to automatically do foot placement on bumpy ground.

John Varrif's profile picture
John Varrif5 days ago

Can I ask how you made the surface?

artofblaq's profile picture
artofblaq6 days ago

Nice!

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