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Playing around with using the Shrinkwrap modifier on a rig's Root bone to stick it to a moving surface.

83,235 Aufrufe • vor 6 Tagen •via X (Twitter)

30 Kommentare

Profilbild von CALL ME BIG CHEIF
CALL ME BIG CHEIFvor 6 Tagen

This is mesmerizing. Does it require a lot of set up?

Profilbild von Miracle
Miraclevor 6 Tagen

Nope, super easy. Just add the Shrinkwrap modifier to the Root targeted to the object you wanna pin them to, in Project mode. You can check Align to Normal to have it rotate to face the object too.

Profilbild von CALL ME BIG CHEIF
CALL ME BIG CHEIFvor 6 Tagen

Wow... ✨️

Profilbild von Pixel
Pixelvor 6 Tagen

what if there was a second constraint that keeps his hips above his feet? would it look like hes keeping his balance?

Profilbild von Miracle
Miraclevor 6 Tagen

Possible, yeah. An Empty with the same shrinkwrap offset above the root but not aligned to the Normals, then maybe an IK chain that points the torso towards it so you get a pseudo-procedural lean.

Profilbild von chamoisyll
chamoisyllvor 6 Tagen

:0 i'll stick u to a moving surface

Profilbild von Miracle
Miraclevor 6 Tagen

Don't make promises you can't back up

Profilbild von ScoutArtz
ScoutArtzvor 6 Tagen

That is so smart what the heck

Profilbild von Ribbit
Ribbitvor 6 Tagen

>Shrinkwrap modifier on a rig's Root bone

Profilbild von Esteban Lenquette
Esteban Lenquettevor 6 Tagen

Wait what Thanks for the crazy tip haha!

Profilbild von DanyZero|Comms Open
DanyZero|Comms Openvor 6 Tagen

interesting👀

Profilbild von ziziran
ziziranvor 6 Tagen

A jump would be a useful next test: does fading the constraint's Influence out for takeoff and back in for landing give a clean hand-off, or does the moving surface cause a snap?

Profilbild von TnAyar
TnAyarvor 5 Tagen

never thought of it, thanks

Profilbild von Mofi
Mofivor 6 Tagen

Does the Shrinkwrap bone constraint handle sudden normal flips when the surface geometry twists, or do you constrain an auxiliary alignment target to keep the character up-vector stabilized?

Profilbild von Lucy
Lucyvor 6 Tagen

imo lock rotation with foot colision is way to go

Profilbild von AnshuLol
AnshuLolvor 6 Tagen

pretty smart

Profilbild von heftyworks
heftyworksvor 6 Tagen

Bro thinks he is spider man

Profilbild von Rapoza Dynamica
Rapoza Dynamicavor 6 Tagen

Looks like a intro to a music video with the phychedelic wave and walking defying gravity haha

Profilbild von 𝘀𝗻𝗿𝗽𝗮𝗸𝗲𝘁
𝘀𝗻𝗿𝗽𝗮𝗸𝗲𝘁vor 6 Tagen

T' animation is slightly off; when walking, a person stabilizes their upright position by properly bending their legs and feet

Profilbild von BoyBacon
BoyBaconvor 5 Tagen

That is so fucking cool.

Profilbild von SD House Mafia
SD House Mafiavor 5 Tagen

Looks like shit

Profilbild von Toliet Pliers
Toliet Pliersvor 6 Tagen

woah you can do that? im trying that right this second

Profilbild von strealz
strealzvor 5 Tagen

wait thats genius

Profilbild von Rocket. (the cool shit is on the other acc)
Rocket. (the cool shit is on the other acc)vor 6 Tagen

crazy tech for walking scenes unlocked

Profilbild von Nils Gallist
Nils Gallistvor 6 Tagen

I... Never thought about this... This is brilliant.

Profilbild von Tamagochi Game
Tamagochi Gamevor 6 Tagen

huh, i tried that once and the root bone just yeeted itself into the void like it had somewhere better to be

Profilbild von Eric's 3D Stuff
Eric's 3D Stuffvor 6 Tagen

You and your walking in the air with the weird floating swerving tiled floor

Profilbild von F1dg3t
F1dg3tvor 5 Tagen

And then animating the influence of the shrink wrap on the foot IK bones based on the distance from the root bone as a driver to automatically do foot placement on bumpy ground.

Profilbild von John Varrif
John Varrifvor 5 Tagen

Can I ask how you made the surface?

Profilbild von artofblaq
artofblaqvor 6 Tagen

Nice!

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