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Playing around with using the Shrinkwrap modifier on a rig's Root bone to stick it to a moving surface.

83,235 просмотров • 6 дней назад •via X (Twitter)

Комментарии: 30

Фото профиля CALL ME BIG CHEIF
CALL ME BIG CHEIF6 дней назад

This is mesmerizing. Does it require a lot of set up?

Фото профиля Miracle
Miracle6 дней назад

Nope, super easy. Just add the Shrinkwrap modifier to the Root targeted to the object you wanna pin them to, in Project mode. You can check Align to Normal to have it rotate to face the object too.

Фото профиля CALL ME BIG CHEIF
CALL ME BIG CHEIF6 дней назад

Wow... ✨️

Фото профиля Pixel
Pixel6 дней назад

what if there was a second constraint that keeps his hips above his feet? would it look like hes keeping his balance?

Фото профиля Miracle
Miracle6 дней назад

Possible, yeah. An Empty with the same shrinkwrap offset above the root but not aligned to the Normals, then maybe an IK chain that points the torso towards it so you get a pseudo-procedural lean.

Фото профиля chamoisyll
chamoisyll6 дней назад

:0 i'll stick u to a moving surface

Фото профиля Miracle
Miracle6 дней назад

Don't make promises you can't back up

Фото профиля ScoutArtz
ScoutArtz6 дней назад

That is so smart what the heck

Фото профиля Ribbit
Ribbit6 дней назад

>Shrinkwrap modifier on a rig's Root bone

Фото профиля Esteban Lenquette
Esteban Lenquette6 дней назад

Wait what Thanks for the crazy tip haha!

Фото профиля DanyZero|Comms Open
DanyZero|Comms Open6 дней назад

interesting👀

Фото профиля ziziran
ziziran6 дней назад

A jump would be a useful next test: does fading the constraint's Influence out for takeoff and back in for landing give a clean hand-off, or does the moving surface cause a snap?

Фото профиля TnAyar
TnAyar5 дней назад

never thought of it, thanks

Фото профиля Mofi
Mofi6 дней назад

Does the Shrinkwrap bone constraint handle sudden normal flips when the surface geometry twists, or do you constrain an auxiliary alignment target to keep the character up-vector stabilized?

Фото профиля Lucy
Lucy6 дней назад

imo lock rotation with foot colision is way to go

Фото профиля AnshuLol
AnshuLol6 дней назад

pretty smart

Фото профиля heftyworks
heftyworks6 дней назад

Bro thinks he is spider man

Фото профиля Rapoza Dynamica
Rapoza Dynamica6 дней назад

Looks like a intro to a music video with the phychedelic wave and walking defying gravity haha

Фото профиля 𝘀𝗻𝗿𝗽𝗮𝗸𝗲𝘁
𝘀𝗻𝗿𝗽𝗮𝗸𝗲𝘁6 дней назад

T' animation is slightly off; when walking, a person stabilizes their upright position by properly bending their legs and feet

Фото профиля BoyBacon
BoyBacon5 дней назад

That is so fucking cool.

Фото профиля SD House Mafia
SD House Mafia5 дней назад

Looks like shit

Фото профиля Toliet Pliers
Toliet Pliers6 дней назад

woah you can do that? im trying that right this second

Фото профиля strealz
strealz5 дней назад

wait thats genius

Фото профиля Rocket. (the cool shit is on the other acc)
Rocket. (the cool shit is on the other acc)6 дней назад

crazy tech for walking scenes unlocked

Фото профиля Nils Gallist
Nils Gallist6 дней назад

I... Never thought about this... This is brilliant.

Фото профиля Tamagochi Game
Tamagochi Game6 дней назад

huh, i tried that once and the root bone just yeeted itself into the void like it had somewhere better to be

Фото профиля Eric's 3D Stuff
Eric's 3D Stuff6 дней назад

You and your walking in the air with the weird floating swerving tiled floor

Фото профиля F1dg3t
F1dg3t5 дней назад

And then animating the influence of the shrink wrap on the foot IK bones based on the distance from the root bone as a driver to automatically do foot placement on bumpy ground.

Фото профиля John Varrif
John Varrif5 дней назад

Can I ask how you made the surface?

Фото профиля artofblaq
artofblaq6 дней назад

Nice!

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