正在加载视频...

视频加载失败

Playing around with using the Shrinkwrap modifier on a rig's Root bone to stick it to a moving surface.

83,235 次观看 • 6 天前 •via X (Twitter)

30 条评论

CALL ME BIG CHEIF 的头像
CALL ME BIG CHEIF6 天前

This is mesmerizing. Does it require a lot of set up?

Miracle 的头像
Miracle6 天前

Nope, super easy. Just add the Shrinkwrap modifier to the Root targeted to the object you wanna pin them to, in Project mode. You can check Align to Normal to have it rotate to face the object too.

CALL ME BIG CHEIF 的头像
CALL ME BIG CHEIF6 天前

Wow... ✨️

Pixel 的头像
Pixel6 天前

what if there was a second constraint that keeps his hips above his feet? would it look like hes keeping his balance?

Miracle 的头像
Miracle6 天前

Possible, yeah. An Empty with the same shrinkwrap offset above the root but not aligned to the Normals, then maybe an IK chain that points the torso towards it so you get a pseudo-procedural lean.

chamoisyll 的头像
chamoisyll6 天前

:0 i'll stick u to a moving surface

Miracle 的头像
Miracle6 天前

Don't make promises you can't back up

ScoutArtz 的头像
ScoutArtz6 天前

That is so smart what the heck

Ribbit 的头像
Ribbit6 天前

>Shrinkwrap modifier on a rig's Root bone

Esteban Lenquette 的头像
Esteban Lenquette6 天前

Wait what Thanks for the crazy tip haha!

DanyZero|Comms Open 的头像
DanyZero|Comms Open6 天前

interesting👀

ziziran 的头像
ziziran6 天前

A jump would be a useful next test: does fading the constraint's Influence out for takeoff and back in for landing give a clean hand-off, or does the moving surface cause a snap?

TnAyar 的头像
TnAyar5 天前

never thought of it, thanks

Mofi 的头像
Mofi6 天前

Does the Shrinkwrap bone constraint handle sudden normal flips when the surface geometry twists, or do you constrain an auxiliary alignment target to keep the character up-vector stabilized?

Lucy 的头像
Lucy6 天前

imo lock rotation with foot colision is way to go

AnshuLol 的头像
AnshuLol6 天前

pretty smart

heftyworks 的头像
heftyworks6 天前

Bro thinks he is spider man

Rapoza Dynamica 的头像
Rapoza Dynamica6 天前

Looks like a intro to a music video with the phychedelic wave and walking defying gravity haha

𝘀𝗻𝗿𝗽𝗮𝗸𝗲𝘁 的头像
𝘀𝗻𝗿𝗽𝗮𝗸𝗲𝘁6 天前

T' animation is slightly off; when walking, a person stabilizes their upright position by properly bending their legs and feet

BoyBacon 的头像
BoyBacon5 天前

That is so fucking cool.

SD House Mafia 的头像
SD House Mafia5 天前

Looks like shit

Toliet Pliers 的头像
Toliet Pliers6 天前

woah you can do that? im trying that right this second

strealz 的头像
strealz5 天前

wait thats genius

Rocket. (the cool shit is on the other acc) 的头像
Rocket. (the cool shit is on the other acc)6 天前

crazy tech for walking scenes unlocked

Nils Gallist 的头像
Nils Gallist6 天前

I... Never thought about this... This is brilliant.

Tamagochi Game 的头像
Tamagochi Game6 天前

huh, i tried that once and the root bone just yeeted itself into the void like it had somewhere better to be

Eric's 3D Stuff 的头像
Eric's 3D Stuff6 天前

You and your walking in the air with the weird floating swerving tiled floor

F1dg3t 的头像
F1dg3t5 天前

And then animating the influence of the shrink wrap on the foot IK bones based on the distance from the root bone as a driver to automatically do foot placement on bumpy ground.

John Varrif 的头像
John Varrif5 天前

Can I ask how you made the surface?

artofblaq 的头像
artofblaq6 天前

Nice!

相关视频