Video wird geladen...
Video konnte nicht geladen werden
procedural roots on arbitrary mesh in threejs with three-mesh-bvh
23,055 Aufrufe • vor 8 Monaten •via X (Twitter)
12 Kommentare

nice! what are the real parameters on actual plants? i guess that depends on the type of plant and also you want this to fit the art piece or the environment that it goes in?

real plants have a lot more going on, so while I have enough parameters to make something that looks pretty good, it's not going to be truly realistic. but enough for "art direction"

sick

wow, that's just ...stunning!

Very cool, but also the clipping through bits of the target object bugs me irrationally much.

this is just the first test basically, that will get fixed

One can see roots. But I also see alien tentacles, some weird biomass, lots of possibilities from this!

@threejs Nice job!

banger

@norvid_studies But does this feel good for the cat

moloch: there is spiritual energy in this feline

source code pls?
