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procedural roots on arbitrary mesh in threejs with three-mesh-bvh

23,055 Aufrufe • vor 8 Monaten •via X (Twitter)

12 Kommentare

Profilbild von Ada🔸
Ada🔸vor 8 Monaten

nice! what are the real parameters on actual plants? i guess that depends on the type of plant and also you want this to fit the art piece or the environment that it goes in?

Profilbild von Codetaur
Codetaurvor 8 Monaten

real plants have a lot more going on, so while I have enough parameters to make something that looks pretty good, it's not going to be truly realistic. but enough for "art direction"

Profilbild von iggy
iggyvor 8 Monaten

sick

Profilbild von Gioda
Giodavor 8 Monaten

wow, that's just ...stunning!

Profilbild von Nathan Helm-Burger
Nathan Helm-Burgervor 8 Monaten

Very cool, but also the clipping through bits of the target object bugs me irrationally much.

Profilbild von Codetaur
Codetaurvor 8 Monaten

this is just the first test basically, that will get fixed

Profilbild von IGNOBLE and Gospel Drift Developer
IGNOBLE and Gospel Drift Developervor 8 Monaten

One can see roots. But I also see alien tentacles, some weird biomass, lots of possibilities from this!

Profilbild von Steve
Stevevor 8 Monaten

@threejs Nice job!

Profilbild von Imad
Imadvor 8 Monaten

banger

Profilbild von Invertible Man
Invertible Manvor 8 Monaten

@norvid_studies But does this feel good for the cat

Profilbild von dad chords
dad chordsvor 8 Monaten

moloch: there is spiritual energy in this feline

Profilbild von Stavros Nonis
Stavros Nonisvor 8 Monaten

source code pls?

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