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Progress on my fast water solver for Unity for Games Unity #URP Implemented some good looking foam/bubbles simulation. This happens on a vizualisation shader side. I'm just sending some RT maps from a water system calculation like history of waves for foam. All system is extremely simple, but it...

10,812 görüntüleme • 1 ay önce •via X (Twitter)

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Miettinen Jesse - Embrace FX profil fotoğrafı
Miettinen Jesse - Embrace FX1 ay önce

@unitygames @unity makes a huge difference from "just" a ripple sim, nice!

NearyouGames profil fotoğrafı
NearyouGames1 ay önce

@unitygames @unity I see progress, asked for foam and u got it. Well done!

infinity-online.net profil fotoğrafı
infinity-online.net1 ay önce

@unitygames @unity breaking waves at a shoreline. nobody's nailed that well real-time yet.

Shaka profil fotoğrafı
Shaka1 ay önce

@unitygames @unity Definitely caustics would love to see if your bubbles integrate well with it!

rama profil fotoğrafı
rama1 ay önce

@unitygames @unity Very cool

Sloyd profil fotoğrafı
Sloyd1 ay önce

@unitygames @unity the foam and bubble sim driven off wave history rt maps is such a clean approach, the water looks great already 🌊

Luigi Semplicino profil fotoğrafı
Luigi Semplicino1 ay önce

@unitygames @unity Awesome!

Jacques Morel profil fotoğrafı
Jacques Morel1 ay önce

@unitygames @unity underwater camera view

Lumen Nexus Core profil fotoğrafı
Lumen Nexus Core1 ay önce

@unitygames @unity This looks so satisfying! Thanks for sharing :) Cant stop watching

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