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Projected surface appearance decals :D I'm going to release this as a plugin + SDK maybe before christmas. Runs good. #robloxdev

52,323 views • 2 years ago •via X (Twitter)

11 Comments

sleitnick's profile picture
sleitnick2 years ago

We can finally make Need for Speed Underground 2 on Roblox

Peter McNeill's profile picture
Peter McNeill2 years ago

Yeah although my end goal is more something like Doom Eternal, to be honest. Thousands of decals on the world geometry + atlases to really pop the level of detail very cheaply.

BeastyBlake101's profile picture
BeastyBlake1012 years ago

I smell potential for a cool system like Forza! Imagine the possibilities

B I T 🚄's profile picture
B I T 🚄2 years ago

How does it perform at far distances from the origin where clipping becomes an issue between surfaces?

Peter McNeill's profile picture
Peter McNeill2 years ago

I don't know. The math is all local coordinates, so I guess you'd just have to crank the zoffset if the actual rendering precision gets bad?

LukeGalaxy ✰'s profile picture
LukeGalaxy ✰2 years ago

This plugin/tool is gonna be a game changer.

Audrey's profile picture
Audrey2 years ago

An absolute W on roblox for making this possible

Hoofer's profile picture
Hoofer2 years ago

Darn, you beat me to it! This was the next thing I was going to discover with the new editable meshes. Nice job, it looks really great! Can't wait to purchase.

BlueThunder189 ⚡'s profile picture
BlueThunder189 ⚡2 years ago

roblox should add this feature!

~MLGZombie/Smokey~'s profile picture
~MLGZombie/Smokey~2 years ago

why isn't anyone talking about the Yoshi's Island music playing in the background lmao

Peter McNeill's profile picture
Peter McNeill2 years ago

Because yoshis island music slaps

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