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Quest's Browser 34.2 was released today with experimental support for unbounded spaces. This allows you to create large scale AR experiences that are no longer limited to the guardian boundary.

72,704 views • 2 years ago •via X (Twitter)

10 Comments

@cabanier@arvr.social's profile picture
@[email protected]2 years ago

To enable it, go to chrome://flags, check "WebXR experiments and restart the browser. Then ask for support 'unbounded' when you call requestSession. See

@cabanier@arvr.social's profile picture

FYI this feature shipped in 36.2 so it should available to everyone. Any WebXR that uses passthrough can now be bigger than the guardian boundary.

@cabanier@arvr.social's profile picture

36.2 also supports dynamic foveation (previously limited to 3 hardcoded values) and requestViewportScale:

@cabanier@arvr.social's profile picture
@[email protected]2 years ago

Cc @mrdoob should we make it a default optional parameter in @threejs ?

lorcopola cage's profile picture
lorcopola cage2 years ago

Had to focus on the XR stuff as Your home looks insanely huge ^^

AndrewTek 🇺🇸's profile picture
AndrewTek 🇺🇸2 years ago

That was great! The best part was the occlusion by the real-world walls. What setup is needed in ThreeJS/AFrame to support that?

@cabanier@arvr.social's profile picture
@[email protected]2 years ago

It’s built into three. Just request the feature and depth sensing will be active

Mike Chaves's profile picture
Mike Chaves2 years ago

LETS GO!

Francois Laberge ✍️'s profile picture
Francois Laberge ✍️2 years ago

Fuck yeah, awesome!

VanilladadMD's profile picture
VanilladadMD2 years ago

This is the future

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