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Quest's Browser 34.2 was released today with experimental support for unbounded spaces. This allows you to create large scale AR experiences that are no longer limited to the guardian boundary.

72,683 görüntüleme • 1 yıl önce •via X (Twitter)

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@cabanier@arvr.social profil fotoğrafı
@[email protected]1 yıl önce

To enable it, go to chrome://flags, check "WebXR experiments and restart the browser. Then ask for support 'unbounded' when you call requestSession. See

@cabanier@arvr.social profil fotoğrafı
@[email protected]1 yıl önce

FYI this feature shipped in 36.2 so it should available to everyone. Any WebXR that uses passthrough can now be bigger than the guardian boundary.

@cabanier@arvr.social profil fotoğrafı
@[email protected]1 yıl önce

36.2 also supports dynamic foveation (previously limited to 3 hardcoded values) and requestViewportScale:

@cabanier@arvr.social profil fotoğrafı
@[email protected]1 yıl önce

Cc @mrdoob should we make it a default optional parameter in @threejs ?

lorcopola cage profil fotoğrafı
lorcopola cage1 yıl önce

Had to focus on the XR stuff as Your home looks insanely huge ^^

AndrewTek 🇺🇸 profil fotoğrafı
AndrewTek 🇺🇸1 yıl önce

That was great! The best part was the occlusion by the real-world walls. What setup is needed in ThreeJS/AFrame to support that?

@cabanier@arvr.social profil fotoğrafı
@[email protected]1 yıl önce

It’s built into three. Just request the feature and depth sensing will be active

Mike Chaves profil fotoğrafı
Mike Chaves1 yıl önce

LETS GO!

Francois Laberge ✍️ profil fotoğrafı
Francois Laberge ✍️1 yıl önce

Fuck yeah, awesome!

VanilladadMD profil fotoğrafı
VanilladadMD1 yıl önce

This is the future

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