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RAMBO 💻🕹️ #Commodore64 loading screen. There is a hidden Morse Code message within the music🎶! -... . .-.. .-.. -... .- .-. -. .- -.. .- ...- . -.. -.-. --- .-.. .-.. . . .-. -- .- .-. - . -. --. .- .-.. .-- .- -.-- -...

12,786 次观看 • 2 年前 •via X (Twitter)

10 条评论

rwx designs 的头像
rwx designs2 年前

The funny part is, there's a typo with all of them.. the letter 'i' should be two dots '..' and not one dot '.' - so BellBarna, DavedColleer, MartenGalway and SteveWahed. There's no space between any of their names either.

Commodore Computer Museum 🕹 的头像
Commodore Computer Museum 🕹2 年前

True 👍

MBS 的头像
MBS1 年前

MBS - Tom’s Computer [OUT NOW!] Listen now: #music #edm #MBS #crypto #vibes

oneH0t 的头像
oneH0t2 年前

So glad you did this, thankyou! Always thought there was a message there.

NHL '94 Podcast 的头像
NHL '94 Podcast2 年前

This is a heck of an easter egg

Commodore Computer Museum 🕹 的头像
Commodore Computer Museum 🕹2 年前

I like uncovering Easter eggs, did you see the C64 'SpeedBall II' Easter Egg I posted a few weeks back?

Carl Jermy 的头像
Carl Jermy2 年前

Still one of my favourite C64 tunes. Also love @AllisterBrimble's epic movie-style remake

LaborManager LabMa.de 的头像
LaborManager LabMa.de2 年前

Einer der besten Soundtracks auf dem Commodore C64 ... das Spiel war eher mau ...

John 的头像
John2 年前

Very entertaining movie 🎥

Conny Brunnkvist 的头像
Conny Brunnkvist2 年前

Still the only audible-Morse-code credits-scroller to date 😜

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🎉 Win one of 100 'digital' copies of the book "Rob Hubbard Master of Magic" 📚 This is the best read of 2024 - actually it's the best read I have had for a couple of years! 📖 If you are a Commodore 64 and Rob Hubbard fan, you will love this digital book, it's 350 pages, full colour, exhaustively researched details about Rob's Commodore 64 music and more. PLUS winners will receive access to 120Gb Rob Hubbard online media gallery - this is an amazing resource of videos, music and other content. 🎥🎵 This post's video is a selection of Rob Hubbard's Commodore 64 SID music, each 20 seconds long, have a listen, there will be some awesome memories stirred up. Winners will get access to the full length music in the 120Gb media gallery and much more. 🎶 How do you enter? 🤔 1️⃣ You must be a follower of Commodore Computer Museum 🕹 2️⃣ In the comments below name your favourite Rob Hubbard Commodore 64 game and why you like his SID music. (If you need to refresh your memory, watch this video) 🎮🎵 3️⃣ Promotion ends on the 18th July and winners will be contact by DM by the Commodore Computer Museum. ⏰ 4️⃣ Once all winners are contacted, name and email addresses will be compiled, and then the digital book (PDF) Rob Hubbard Master of Magic will be emailed by C64 Audio 📧 to valid winners, along with access to the 120Gb media library. 5️⃣ If less than 100 comments are made an additional promotion will be run, and the maximum number of winners from all promotions will be 100 copies of the digital book Rob Hubbard Master of Magic. 💯 is an amazing resource of Commodore 64 music and supporter of the retrogaming community. Check out the awesome Commodore 64 content on their website. 🔗 Please note: -Only one entry per person. -Winners will be selected at random from all valid entries. -The competition is open to followers of Commodore Computer Museum 🕹 -By entering, you agree to be bound by these terms and conditions.

Commodore Computer Museum 🕹

41,404 次观看 • 2 年前

Tomb Raider on the Commodore 64? Four nights. A hundred prompts. A Tomb Raider that actually boots on a Commodore 64 Ultimate. Dave Izon’s Raider 64 is the kind of thing the C64 scene argues about before it finishes loading. He had the idea years ago — Lara-style rooms, climbing, traps, enemies — then parked it, because the graphics in his head never made it onto the screen. This month he handed the art problem to Astra, the model he says finally produced sprites he was willing to use, plus a custom character set he says was better than anything he would have drawn himself. He kept going. Gameplay pieces, a Tomb Raider-flavoured tune. Four nights and well over 100 prompts later, the prototype looks like the game he had been failing to finish by hand. He is blunt about what it is not. He says this is not programming a C64 game, and that people who say so are right. He knows the 6510, the charset limits, and the SID budget. This pass was a test of the toolchain, not a claim that the machine got easier. The needs a RAM Expansion Unit. The 6510 still only sees 64K; the REU is a DMA bank the CPU cannot address directly, so frames get copied into main RAM. I played through on my Commodore 64 Ultimate, the download is still an impressive release. Custom charset rooms, platforms, ladders, hazards etc. It is a prototype / demo that is fully playable and looks amazing. This was my first time playing so just like the OG Tomb Raider I had to nut out the puzzles, and I have to say this is really good. Just 4 days and Dave and his Ai friend produced this. Impressive. So the question worth answering: if the idea is good and the author cannot draw, compose, or finish coding on their own, is a game that exists because of Ai, better than a game that never exists? Or does the scene only count when a human fought the VIC-II for every frame? Is this the future of Commodore 64 games? (For further updates follow Dave's YT Channel and download the playable demo from the links in the comments below).

Commodore Computer Museum 🕹

28,550 次观看 • 1 个月前