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Reconstructing ancient ruins in 3D with Gemini 4 Argon ๐Ÿ›๏ธ Using Google @Antigravity and Blender MCP, see how Gemini 4 Argon supports digital heritage preservation by turning raw, fragmented archaeological data into fully explorable 3D worlds.

56,999 views โ€ข 20 days ago โ€ขvia X (Twitter)

6 Comments

Google for Developers's profile picture
Google for Developers20 days ago

Try out the demo:

Harshit Sehgal's profile picture
Harshit Sehgal20 days ago

@antigravity an agent actually driving blender for 3d geometry is the bit that stands out, much tougher than generating a still

Jack Assery's profile picture
Jack Assery20 days ago

@antigravity Hm, hey @GeminiApp find Akkad ๐Ÿ˜‚๐Ÿ–ค

Mr. Pacรญfico's profile picture
Mr. Pacรญfico19 days ago

@antigravity Whit those usage limits, I don't think so

Aapakari's profile picture
Aapakari20 days ago

@antigravity What fills the gaps where data runs out?

Toolglade's profile picture
Toolglade19 days ago

Really cool ๐Ÿ”ฅ One question: when it fills in the fragmented parts, how does it decide what's missing vs what's known? Is it reconstructing from the actual archaeological data, or inferring the gaps from the model's own training? For heritage work that line matters a lot โ€” curious how you keep it accurate vs. just plausible.

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