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Reconstructing ancient ruins in 3D with Gemini 4 Argon ๐๏ธ Using Google @Antigravity and Blender MCP, see how Gemini 4 Argon supports digital heritage preservation by turning raw, fragmented archaeological data into fully explorable 3D worlds.
56,999 views โข 20 days ago โขvia X (Twitter)
6 Comments

Google for Developers20 days ago
Try out the demo:

Harshit Sehgal20 days ago
@antigravity an agent actually driving blender for 3d geometry is the bit that stands out, much tougher than generating a still

Jack Assery20 days ago
@antigravity Hm, hey @GeminiApp find Akkad ๐๐ค

Mr. Pacรญfico19 days ago
@antigravity Whit those usage limits, I don't think so

Aapakari20 days ago
@antigravity What fills the gaps where data runs out?

Toolglade19 days ago
Really cool ๐ฅ One question: when it fills in the fragmented parts, how does it decide what's missing vs what's known? Is it reconstructing from the actual archaeological data, or inferring the gaps from the model's own training? For heritage work that line matters a lot โ curious how you keep it accurate vs. just plausible.

