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Reconstructing ancient ruins in 3D with Gemini 4 Argon 🏛️ Using Google @Antigravity and Blender MCP, see how Gemini 4 Argon supports digital heritage preservation by turning raw, fragmented archaeological data into fully explorable 3D worlds.

56,999 次观看 • 22 天前 •via X (Twitter)

6 条评论

Google for Developers 的头像
Google for Developers22 天前

Try out the demo:

Harshit Sehgal 的头像
Harshit Sehgal22 天前

@antigravity an agent actually driving blender for 3d geometry is the bit that stands out, much tougher than generating a still

Jack Assery 的头像
Jack Assery22 天前

@antigravity Hm, hey @GeminiApp find Akkad 😂🖤

Mr. Pacífico 的头像
Mr. Pacífico21 天前

@antigravity Whit those usage limits, I don't think so

Aapakari 的头像
Aapakari22 天前

@antigravity What fills the gaps where data runs out?

Toolglade 的头像
Toolglade21 天前

Really cool 🔥 One question: when it fills in the fragmented parts, how does it decide what's missing vs what's known? Is it reconstructing from the actual archaeological data, or inferring the gaps from the model's own training? For heritage work that line matters a lot — curious how you keep it accurate vs. just plausible.

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