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Recreated with codex as fframes project. Just rust, svg, and shaders.
118,325 views • 18 days ago •via X (Twitter)
44 Comments

Oh man I can’t wait to see what you bring to codex

I'm cookmaxxing something huge

These recent ffframes videos seem quite cool. But which model are you using ? Astra ? I tried with sol/luna and the results are not quite as clean.

this was astra

Pitch me why fframes Is Better than remotion / hyperframes

You’re forcing me to follow you now

really cool, i've been editing in something like mirage-hq/Tesseract now, should i just throw it out the window and try this? mostly ads/tiktoks/etc. agency work

Well don’t throw out your stuff, but try it maybe it works better/faster?

ah, it runs on gpus! not a part of my infra. it looks really cool though, will try locally, congrats!

@neogoose_btw there's a CPU backend too :) cargo fframes new my-video --backend cpu GPU shaders + live preview need the GPU backend

@ezequiel6arrido You can still render shaders with cpu skia backend

@fframes_rust will def try it out then! thank you!

Mogged

nice

I mean it's close but his whole point is that you can't get that final 10% which is all taste. do u really not see/feel a difference between yours and his?

You should work with the math team to use fframes for expositions

Awesome! Very close.

You're crazy, in a good way.

Closest one out of the ones I saw, but the original is still just a tad better.

wtf

This is vibemaxxing ngl

did codex already know fframes or did you hand it the docs? niche frameworks seem like the hard case

skill + source code

Curious how many passes this took. These recreations usually break on timing and easing, not the first frame.

Nice vid. fframes looks interesting too, will have to try!

Could you show the onion output for one transition? Seeing the movement trail beside the reference would make it easier to learn how you matched the easing.

Offloading SVG to shaders directly in Rust avoids the headless Chromium overhead you usually get with video pipelines, though layout authoring gets a lot trickier.

Holly

Seriously? Damn. Now I can stick to my codex . Lol

It was created using Opus 5.5 and required approximately six hours to complete all corrections and rendering. The result is truly amazing.

without giving the original to codex? 🤣

shaders doing the heavy lifting there, rust just keeps frames honest

internal codex got taste i seee

😂😂😂

this is so Opus 5.5 coded

It is not.

yo nice, could you opensource it?

@jordanarchivess can I do a remix of this video do I need to do something, who to credit?

did you give codex reference frames to compare against, or was the recreation driven by a text description?

I gave it a video file

Shaders get you the look, the easing is where the time goes.

awesome stuff from you

this looks awesome! I’m curious how you got the animation so tightly synced to the audio beat using Codex. Would you mind sharing a bit about the process?

Holyyy! This is solid. Opus may have better design skills but for raw coding Astra is better. So human design skills plus Astra coding skills is a powerful combo.


