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Released a new #UE5 plugin "Traversal Navigation Data". It allows to automatically generate and query traversal navigation segments. Also added support of Game Animation Sample :) #UnrealEngine #UnrealEngine5 #gamedev #screenshotsaturday

11 条评论

DarknessFX 的头像
DarknessFX10 个月前

Awesome work and thanks for sharing! 👍🍻 I saw that the plugin is for UE5.7, but I compiled it for 5.6.1 anyway and I'm testing (still at Step 4), until now everything is working fine.

Elhoussine Mehnik 🪁 的头像
Elhoussine Mehnik 🪁10 个月前

Forgot to upload 5.6 version, I will do it later today with the GitHub one. The plugin itself will work but TraversalNavDataLogic component will not 😅

Fouad | فؤاد 的头像
Fouad | فؤاد10 个月前

Very useful 👌

YuewuDev(罗传月武) 的头像
YuewuDev(罗传月武)10 个月前

Thank you and it’s very helpful!

Fouad | فؤاد 的头像
Fouad | فؤاد10 个月前

How about npc?

Elhoussine Mehnik 🪁 的头像
Elhoussine Mehnik 🪁10 个月前

Yeah you need just to call try traversal action when the nav link is reached. A mix of generated and hand placed nav links should do the trick. In the latest versions of unreal we can set multiple generated links configs and have a separate callback for each.

Anton Migulko 的头像
Anton Migulko10 个月前

Strangely getting error trying to run editor after enabling plugin on 5.7 ( Launcher version). It seems it tries to open in different version for some reason and invalidates all other plugins in 5.7 and as well make error that Traversal plugin made for another engine version

ArcForged 🇵🇷🇻🇪🇦🇷 Wishlist Origin of Storms! 的头像
ArcForged 🇵🇷🇻🇪🇦🇷 Wishlist Origin of Storms!10 个月前

Thank you very much for this. Was using PCG to create splines for traversable procedurally generated things. This cleans all that up.

Nicensteiner 的头像
Nicensteiner10 个月前

Wow, this is so incredibly useful! Thank you so much!

RemRemRemRe 的头像
RemRemRemRe10 个月前

looks pretty cool!

PhantasyWave 的头像
PhantasyWave10 个月前

Free plugin?? No way! This is so good man!!!! Downloading right now!!!

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