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RoadHelper plugin update for 7/12: • T/X Intersection Support • Additional settings like hiding lane markings (if you want to draw custom ones) Get it here:

28,485 views • 3 months ago •via X (Twitter)

35 Comments

asimo3089's profile picture
asimo30893 months ago

You may as well make City Skylines

Stravant's profile picture
Stravant3 months ago

Full Claude Code session transcript used to create RoadHelper for the interested:

Stravant's profile picture
Stravant3 months ago

145 prompts in total from initial prompt telling it to start a new plugin based on Redupe's architecture to the version I pushed tonight.

Tyfur's profile picture
Tyfur3 months ago

Been making my own procedural roads but you're just way too fast dude 😅. I'll get something close to your system then boom, you uprate and its 1,000 times better. Guess I'm just going be using your system instead of mine 😭. Regardless, was nice to play around with and learn how to use procedural models. You've done a lot of great work on this man 🔥

Stravant's profile picture
Stravant3 months ago

Here's my session transcript for Claude Code if you want a peek at how I did it: RoadHelper is fully vibecoded, wrote no lines of code for it. Though I told it to copy the complete architecture from Redupe to have a solid foundation to work from.

Tyfur's profile picture
Tyfur3 months ago

🙏🔥

perkian's profile picture
perkian3 months ago

goated

Evan Reilly's profile picture
Evan Reilly3 months ago

whenever I see some insanely cool shit on here as it relates to roblox plugins its without fail a roblox old head legend

Audrey's profile picture
Audrey3 months ago

Does it add nodes at each intersection and along the roads to run something like an A* algo

Stravant's profile picture
Stravant3 months ago

There's no nodes at all, they're all separate parts which it implicitly treats as connected in the plugin code. If you wanted to run A* on the network you could get AI to have the plugin mark up the network with connectivity info:

Audrey's profile picture
Audrey3 months ago

Would be cool to build it in, I've been looking for a road builder that auto connects intersections and things for the algo to work

Stravant's profile picture
Stravant3 months ago

The tricky part is that most road networks have at least some bespoke hand-built parts that couldn't be made with the normal tooling.

Audrey's profile picture
Audrey3 months ago

Fair, maybe I'll fork it and add in the networking. Would be a fun project

Onatic's profile picture
Onatic3 months ago

bro only makes good plugins

iris's profile picture
iris3 months ago

oh my god this update is perfect... it just needs support for merging lanes, for example from 2 lanes to 4 lanes

Stebaca's profile picture
Stebaca1 month ago

Will you continue updates on this plugin?

MayGo - Roblox's profile picture
MayGo - Roblox3 months ago

roadhelper so clutch for road building ngl

Lambda_Man_144645's profile picture
Lambda_Man_1446453 months ago

Could it be possible to make custom presets since we are limited to a MUTCD preset also the plugin is a major W

nvtelii RBLX's profile picture
nvtelii RBLX3 months ago

you are actually the best person ever. this helps new map development sooooo much.

perkian's profile picture
perkian3 months ago

@Stravant in the future would there be a feature implemented to allow players to use roads made by themselves, and make it work with the plugin?

Throwaway's profile picture
Throwaway3 months ago

If I was a roblox dev I would use this.

TacticalStriker's profile picture
TacticalStriker3 months ago

One of my favourite plugins so far.

LuckyAura's profile picture
LuckyAura3 months ago

Can you make the stop line extend to the edge of the bike lane? Also add support for crosswalks?

Stravant's profile picture
Stravant3 months ago

Crosswalks are there. Set crosswalk width on an intersection. Or you mean in the middle of a straight segment.

zj's profile picture
zj3 months ago

I would love to see some sort of smart snapping like Cities: Skylines, especially being able to match the length of the road on the other side or automatically align parallel roads and endpoints. It would make symmetrical layouts much easier. Love what you got so far!

Matt Anderson's profile picture
Matt Anderson3 months ago

This dude is the goat of studio plugins

NinjoOnline's profile picture
NinjoOnline3 months ago

How easy is it to add our own presets?

Stravant's profile picture
Stravant3 months ago

If it's possible to create by modifying attributes of the segment then easy: Extending will use the settings of the extended segment. If you need to modify the code you have to modify the code in all three types of segment (straight, curve, intersection) so that's harder.

Fin's profile picture
Fin3 months ago

Can this be done with pathways?

Stravant's profile picture
Stravant3 months ago

Yes, see the other presets in the UI at the start. Also you can fully configure the look of a segment via its attributes to use arbitrary color and material.

Ron's profile picture
Ron3 months ago

Hey stravant, it seems that we are working on a similar project also with CC lol, you wanna have access to the codebase? I think everyone could benefit from it (ima open source it in the end too)

MadGamez's profile picture
MadGamez3 months ago

EXACTLY WHAT I NEEDED!

HaruWerks!'s profile picture
HaruWerks!3 months ago

Typa thing you’d have to pay 500 dollars for sadly

evil guy.'s profile picture
evil guy.3 months ago

maybe this plugin is helpful for building roads... but it wouldn't help you escape the gates of hell, muhaha!

🚂 Ryumouri the railway hell-hound 🇹🇭's profile picture
🚂 Ryumouri the railway hell-hound 🇹🇭3 months ago

does this work if you use custom road model?

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