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RoadHelper plugin update for 7/12: • T/X Intersection Support • Additional settings like hiding lane markings (if you want to draw custom ones) Get it here:

28,485 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 35

Фото профиля asimo3089
asimo30893 месяцев назад

You may as well make City Skylines

Фото профиля Stravant
Stravant3 месяцев назад

Full Claude Code session transcript used to create RoadHelper for the interested:

Фото профиля Stravant
Stravant3 месяцев назад

145 prompts in total from initial prompt telling it to start a new plugin based on Redupe's architecture to the version I pushed tonight.

Фото профиля Tyfur
Tyfur3 месяцев назад

Been making my own procedural roads but you're just way too fast dude 😅. I'll get something close to your system then boom, you uprate and its 1,000 times better. Guess I'm just going be using your system instead of mine 😭. Regardless, was nice to play around with and learn how to use procedural models. You've done a lot of great work on this man 🔥

Фото профиля Stravant
Stravant3 месяцев назад

Here's my session transcript for Claude Code if you want a peek at how I did it: RoadHelper is fully vibecoded, wrote no lines of code for it. Though I told it to copy the complete architecture from Redupe to have a solid foundation to work from.

Фото профиля Tyfur
Tyfur3 месяцев назад

🙏🔥

Фото профиля perkian
perkian3 месяцев назад

goated

Фото профиля Evan Reilly
Evan Reilly3 месяцев назад

whenever I see some insanely cool shit on here as it relates to roblox plugins its without fail a roblox old head legend

Фото профиля Audrey
Audrey3 месяцев назад

Does it add nodes at each intersection and along the roads to run something like an A* algo

Фото профиля Stravant
Stravant3 месяцев назад

There's no nodes at all, they're all separate parts which it implicitly treats as connected in the plugin code. If you wanted to run A* on the network you could get AI to have the plugin mark up the network with connectivity info:

Фото профиля Audrey
Audrey3 месяцев назад

Would be cool to build it in, I've been looking for a road builder that auto connects intersections and things for the algo to work

Фото профиля Stravant
Stravant3 месяцев назад

The tricky part is that most road networks have at least some bespoke hand-built parts that couldn't be made with the normal tooling.

Фото профиля Audrey
Audrey3 месяцев назад

Fair, maybe I'll fork it and add in the networking. Would be a fun project

Фото профиля Onatic
Onatic3 месяцев назад

bro only makes good plugins

Фото профиля iris
iris3 месяцев назад

oh my god this update is perfect... it just needs support for merging lanes, for example from 2 lanes to 4 lanes

Фото профиля Stebaca
Stebaca1 месяц назад

Will you continue updates on this plugin?

Фото профиля MayGo - Roblox
MayGo - Roblox3 месяцев назад

roadhelper so clutch for road building ngl

Фото профиля Lambda_Man_144645
Lambda_Man_1446453 месяцев назад

Could it be possible to make custom presets since we are limited to a MUTCD preset also the plugin is a major W

Фото профиля nvtelii RBLX
nvtelii RBLX3 месяцев назад

you are actually the best person ever. this helps new map development sooooo much.

Фото профиля perkian
perkian3 месяцев назад

@Stravant in the future would there be a feature implemented to allow players to use roads made by themselves, and make it work with the plugin?

Фото профиля Throwaway
Throwaway3 месяцев назад

If I was a roblox dev I would use this.

Фото профиля TacticalStriker
TacticalStriker3 месяцев назад

One of my favourite plugins so far.

Фото профиля LuckyAura
LuckyAura3 месяцев назад

Can you make the stop line extend to the edge of the bike lane? Also add support for crosswalks?

Фото профиля Stravant
Stravant3 месяцев назад

Crosswalks are there. Set crosswalk width on an intersection. Or you mean in the middle of a straight segment.

Фото профиля zj
zj3 месяцев назад

I would love to see some sort of smart snapping like Cities: Skylines, especially being able to match the length of the road on the other side or automatically align parallel roads and endpoints. It would make symmetrical layouts much easier. Love what you got so far!

Фото профиля Matt Anderson
Matt Anderson3 месяцев назад

This dude is the goat of studio plugins

Фото профиля NinjoOnline
NinjoOnline3 месяцев назад

How easy is it to add our own presets?

Фото профиля Stravant
Stravant3 месяцев назад

If it's possible to create by modifying attributes of the segment then easy: Extending will use the settings of the extended segment. If you need to modify the code you have to modify the code in all three types of segment (straight, curve, intersection) so that's harder.

Фото профиля Fin
Fin3 месяцев назад

Can this be done with pathways?

Фото профиля Stravant
Stravant3 месяцев назад

Yes, see the other presets in the UI at the start. Also you can fully configure the look of a segment via its attributes to use arbitrary color and material.

Фото профиля Ron
Ron3 месяцев назад

Hey stravant, it seems that we are working on a similar project also with CC lol, you wanna have access to the codebase? I think everyone could benefit from it (ima open source it in the end too)

Фото профиля MadGamez
MadGamez3 месяцев назад

EXACTLY WHAT I NEEDED!

Фото профиля HaruWerks!
HaruWerks!3 месяцев назад

Typa thing you’d have to pay 500 dollars for sadly

Фото профиля evil guy.
evil guy.3 месяцев назад

maybe this plugin is helpful for building roads... but it wouldn't help you escape the gates of hell, muhaha!

Фото профиля 🚂 Ryumouri the railway hell-hound 🇹🇭
🚂 Ryumouri the railway hell-hound 🇹🇭3 месяцев назад

does this work if you use custom road model?

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