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RoadHelper plugin update for 7/12: • T/X Intersection Support • Additional settings like hiding lane markings (if you want to draw custom ones) Get it here:
28,485 просмотров • 3 месяцев назад •via X (Twitter)
Комментарии: 35

You may as well make City Skylines

Full Claude Code session transcript used to create RoadHelper for the interested:

145 prompts in total from initial prompt telling it to start a new plugin based on Redupe's architecture to the version I pushed tonight.

Been making my own procedural roads but you're just way too fast dude 😅. I'll get something close to your system then boom, you uprate and its 1,000 times better. Guess I'm just going be using your system instead of mine 😭. Regardless, was nice to play around with and learn how to use procedural models. You've done a lot of great work on this man 🔥

Here's my session transcript for Claude Code if you want a peek at how I did it: RoadHelper is fully vibecoded, wrote no lines of code for it. Though I told it to copy the complete architecture from Redupe to have a solid foundation to work from.

🙏🔥

goated

whenever I see some insanely cool shit on here as it relates to roblox plugins its without fail a roblox old head legend

Does it add nodes at each intersection and along the roads to run something like an A* algo

There's no nodes at all, they're all separate parts which it implicitly treats as connected in the plugin code. If you wanted to run A* on the network you could get AI to have the plugin mark up the network with connectivity info:

Would be cool to build it in, I've been looking for a road builder that auto connects intersections and things for the algo to work

The tricky part is that most road networks have at least some bespoke hand-built parts that couldn't be made with the normal tooling.

Fair, maybe I'll fork it and add in the networking. Would be a fun project

bro only makes good plugins

oh my god this update is perfect... it just needs support for merging lanes, for example from 2 lanes to 4 lanes

Will you continue updates on this plugin?

roadhelper so clutch for road building ngl

Could it be possible to make custom presets since we are limited to a MUTCD preset also the plugin is a major W

you are actually the best person ever. this helps new map development sooooo much.

@Stravant in the future would there be a feature implemented to allow players to use roads made by themselves, and make it work with the plugin?

If I was a roblox dev I would use this.

One of my favourite plugins so far.

Can you make the stop line extend to the edge of the bike lane? Also add support for crosswalks?

Crosswalks are there. Set crosswalk width on an intersection. Or you mean in the middle of a straight segment.

I would love to see some sort of smart snapping like Cities: Skylines, especially being able to match the length of the road on the other side or automatically align parallel roads and endpoints. It would make symmetrical layouts much easier. Love what you got so far!

This dude is the goat of studio plugins

How easy is it to add our own presets?

If it's possible to create by modifying attributes of the segment then easy: Extending will use the settings of the extended segment. If you need to modify the code you have to modify the code in all three types of segment (straight, curve, intersection) so that's harder.

Can this be done with pathways?

Yes, see the other presets in the UI at the start. Also you can fully configure the look of a segment via its attributes to use arbitrary color and material.

Hey stravant, it seems that we are working on a similar project also with CC lol, you wanna have access to the codebase? I think everyone could benefit from it (ima open source it in the end too)

EXACTLY WHAT I NEEDED!

Typa thing you’d have to pay 500 dollars for sadly

maybe this plugin is helpful for building roads... but it wouldn't help you escape the gates of hell, muhaha!

does this work if you use custom road model?
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