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Shader Graph + HLSL water. 🛌 Bedtime experimenting. ~100 lines of code. Default plane, +2 tiling and scrolling normal maps, depth blending, distortion, colours. Auto-tiling -> instant ocean. 🌊 #unity3d #gamedev

39,493 次观看 • 9 个月前 •via X (Twitter)

4 条评论

Koru Language 的头像
Koru Language9 个月前

Consistently bangin' visuals, thanks for sharing!

Chrisncreation.inj 🥷 的头像
Chrisncreation.inj 🥷9 个月前

Damn I see pro, I follow pro 🥹

IDreamLiono 的头像
IDreamLiono9 个月前

dope

Tiger Abrodi 的头像
Tiger Abrodi9 个月前

looks cool

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