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Shader Graph + HLSL water. ๐Ÿ›Œ Bedtime experimenting. ~100 lines of code. Default plane, +2 tiling and scrolling normal maps, depth blending, distortion, colours. Auto-tiling -> instant ocean. ๐ŸŒŠ #unity3d #gamedev

39,493 views โ€ข 9 months ago โ€ขvia X (Twitter)

4 Comments

Koru Language's profile picture
Koru Language9 months ago

Consistently bangin' visuals, thanks for sharing!

Chrisncreation.inj ๐Ÿฅท's profile picture
Chrisncreation.inj ๐Ÿฅท9 months ago

Damn I see pro, I follow pro ๐Ÿฅน

IDreamLiono's profile picture
IDreamLiono9 months ago

dope

Tiger Abrodi's profile picture
Tiger Abrodi9 months ago

looks cool

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