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Shader Graph + HLSL water. 🛌 Bedtime experimenting. ~100 lines of code. Default plane, +2 tiling and scrolling normal maps, depth blending, distortion, colours. Auto-tiling -> instant ocean. 🌊 #unity3d #gamedev
4 Yorum

Koru Language9 ay önce
Consistently bangin' visuals, thanks for sharing!

Chrisncreation.inj 🥷9 ay önce
Damn I see pro, I follow pro 🥹

IDreamLiono9 ay önce
dope

Tiger Abrodi9 ay önce
looks cool
