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Shader Graph + HLSL water. 🛌 Bedtime experimenting. ~100 lines of code. Default plane, +2 tiling and scrolling normal maps, depth blending, distortion, colours. Auto-tiling -> instant ocean. 🌊 #unity3d #gamedev
4 条评论

Koru Language9 个月前
Consistently bangin' visuals, thanks for sharing!

Chrisncreation.inj 🥷9 个月前
Damn I see pro, I follow pro 🥹

IDreamLiono9 个月前
dope

Tiger Abrodi9 个月前
looks cool
