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Shader Graph + HLSL water. ๐ Bedtime experimenting. ~100 lines of code. Default plane, +2 tiling and scrolling normal maps, depth blending, distortion, colours. Auto-tiling -> instant ocean. ๐ #unity3d #gamedev
4 Comments

Koru Language9 months ago
Consistently bangin' visuals, thanks for sharing!

Chrisncreation.inj ๐ฅท9 months ago
Damn I see pro, I follow pro ๐ฅน

IDreamLiono9 months ago
dope

Tiger Abrodi9 months ago
looks cool
