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ShapeScape uses the same shader-impostor approach for point-based leaves, keeping foliage fast at scale. #tradigital #shader #blender #geometrynodes #folliage

69,415 görüntüleme • 10 ay önce •via X (Twitter)

13 Yorum

Lieutenant XPLANE787 profil fotoğrafı
Lieutenant XPLANE78710 ay önce

This is interesting! Thanks for sharing. Do you think this can be implemented in large open world games with minimal performance impact compared to state of the art features such as mesh shaders?

AlanWyatt3D profil fotoğrafı
AlanWyatt3D10 ay önce

It already is used in a lot of games, hard to say if it is going to affect performance much. Really depends on the system you are using it on I suppose. Look up point sprites! That’s where this idea came from.

Gibgnik profil fotoğrafı
Gibgnik10 ay önce

So the point still has geometry? We typically use instanced leaf/branch meshes which are a lot faster to render.

AlanWyatt3D profil fotoğrafı
AlanWyatt3D10 ay önce

A single point alone is still far more performant than an instance. Points have no geometry, they are just a single vertex that can be scaled up. These “point spheres” work extremely well under heavy loads since their “form” is almost baked in and can never change.

Gibgnik profil fotoğrafı
Gibgnik10 ay önce

I assume point spheres are a blender thing?

AlanWyatt3D profil fotoğrafı
AlanWyatt3D10 ay önce

Yes! Sorry, should have mentioned that. I believe rendered points was added back in 3.0 sometime. It’s mainly used for simulations but this is a fun usecase as well!

Osvoldon profil fotoğrafı
Osvoldon10 ay önce

I think SimCity 2013 used a similar approach for tree rendering

Emrys Amaré profil fotoğrafı
Emrys Amaré10 ay önce

This is absolutely diabolical 😂

Joshua Fisher ⌐◨-◨ profil fotoğrafı
Joshua Fisher ⌐◨-◨10 ay önce

This is cool!

Pixel Eye Pictures (P.E.P) 🇨🇦 profil fotoğrafı
Pixel Eye Pictures (P.E.P) 🇨🇦10 ay önce

Umm this has been around for almost 20 + years .. that’s how we used to 2D-3D stereo, DMP, projections etc. and still in projection.

Young Special 🇨🇴 profil fotoğrafı
Young Special 🇨🇴10 ay önce

Buddy, explain Spider-Man 2's interiors.

HenrySuen profil fotoğrafı
HenrySuen10 ay önce

Why subscription?

AlanWyatt3D profil fotoğrafı
AlanWyatt3D10 ay önce

That is for my entire bundle of all my tools with all updates. You can purchase the tool with its own license.

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