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skin-tokens.cpp is out. Auto-rigging, running locally on CPU or Vulkan, from the same group that ported Kimodo to C++. Drop in a static mesh, get back a skeleton and skin weights, export a rigged GLB. Non-humanoid meshes too, the demo ships a giraffe. With Trellis2 for the mesh and...

12,348 просмотров • 21 дней назад •via X (Twitter)

Комментарии: 10

Фото профиля Stefan 3D AI
Stefan 3D AI21 дней назад

Repo: Original SkinTokens by VAST AI: And kimodo.cpp for the motion side:

Фото профиля Peter
Peter21 дней назад

Everything locally.... That's awesome. I've been trying for two weeks to get trellis or pixal3d working in comfyui, maybe today I will figure it out.

Фото профиля Digital Dimension
Digital Dimension21 дней назад

Nice, will try it with something I have done as a front-end for trellis.2!

Фото профиля cetusian
cetusian21 дней назад

i'd try this tonight if it takes a messy mesh. what size before it falls over

Фото профиля alex okita
alex okita21 дней назад

This is a pretty neat project! very cool to see how far along animation is coming, soon the full 3d game generation pipeline will be in place.

Фото профиля xenstudio
xenstudio20 дней назад

do you happen to know if they plan on advancing kimodo.cpp to feature parity with the nvidia python tooling?

Фото профиля Jessy Leite
Jessy Leite21 дней назад

Super cool!

Фото профиля Mr Pixel | Driftania 🏝
Mr Pixel | Driftania 🏝21 дней назад

local auto-rig that still trips over its own ankles at the end is the most honest demo possible.

Фото профиля Stefan 3D AI
Stefan 3D AI21 дней назад

That shows kimodo animations, there is an issue now. But I think author will fix that soon and I will make video

Фото профиля Mr Pixel | Driftania 🏝
Mr Pixel | Driftania 🏝21 дней назад

rough handoff footage ages better than a polished lie. 🙂

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