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skin-tokens.cpp is out. Auto-rigging, running locally on CPU or Vulkan, from the same group that ported Kimodo to C++. Drop in a static mesh, get back a skeleton and skin weights, export a rigged GLB. Non-humanoid meshes too, the demo ships a giraffe. With Trellis2 for the mesh and...

12,348 görüntüleme • 18 gün önce •via X (Twitter)

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Stefan 3D AI profil fotoğrafı
Stefan 3D AI18 gün önce

Repo: Original SkinTokens by VAST AI: And kimodo.cpp for the motion side:

Peter profil fotoğrafı
Peter18 gün önce

Everything locally.... That's awesome. I've been trying for two weeks to get trellis or pixal3d working in comfyui, maybe today I will figure it out.

Digital Dimension profil fotoğrafı
Digital Dimension18 gün önce

Nice, will try it with something I have done as a front-end for trellis.2!

cetusian profil fotoğrafı
cetusian18 gün önce

i'd try this tonight if it takes a messy mesh. what size before it falls over

alex okita profil fotoğrafı
alex okita18 gün önce

This is a pretty neat project! very cool to see how far along animation is coming, soon the full 3d game generation pipeline will be in place.

xenstudio profil fotoğrafı
xenstudio18 gün önce

do you happen to know if they plan on advancing kimodo.cpp to feature parity with the nvidia python tooling?

Jessy Leite profil fotoğrafı
Jessy Leite18 gün önce

Super cool!

Mr Pixel | Driftania 🏝 profil fotoğrafı
Mr Pixel | Driftania 🏝18 gün önce

local auto-rig that still trips over its own ankles at the end is the most honest demo possible.

Stefan 3D AI profil fotoğrafı
Stefan 3D AI18 gün önce

That shows kimodo animations, there is an issue now. But I think author will fix that soon and I will make video

Mr Pixel | Driftania 🏝 profil fotoğrafı
Mr Pixel | Driftania 🏝18 gün önce

rough handoff footage ages better than a polished lie. 🙂

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