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sol 5.6 is perfect for generation svg animations 🤌
109,480 views • 2 months ago •via X (Twitter)
44 Comments

Giving

Soulful!

bingo!

my 5.6 sol is not

Just add “make no mistakes!”

oh yeah, I forgot

Wow def gonna try

Did you create that svg? Looks really cool

Yep! Designed in @figma

looks pretty !

Will definitely try it did you try to give it an svg and let it animate it for you??

Yes i used static svg as input file

SVG generation is where the model's design sense shows more than its code quality. Is sol 5.6 better at picking animation timing or just the path geometry?

why you call this “perfect”

Because it does better than others

What did you say to him?🧐👍

still not enough for complex grouped <path>

generated svg still needs sanitization because embedded scripts can run in the browser

really! gpt sol is so good in generating svg variants including animations from it! I'm creating so many of subtle crisp character animations on svg using gpt, and it works amazing!

Maintenant, comment t'arrives à faire ça ? Tu lui demandes tout simplement de le faire ou bien je ne sais pas. Tu utilises une compétence

amazing

This looks good I didnt try Sol for SVG animations tho But love Fable's work on this

Have you tried using sol 5.6 in

Any instructions ?

supper job

This looks sick! Can you show the prompt of screenshot?

prompt please

It was pretty dumb smth like “make the book’s pages flip, while the eyebrows and eyes lift in surprise”

Yeah, until you try the same prompt on Opus 5.

yes the make so good and smooth stuff

how abt fable 5?

We are building a library of motion presets that uses the figma motion engine , check the MVP out in the link : :

Is this real ?

Yep!

HOW?

Any tips?

Yoo that looks good!

looks very cool!

SVG generation looks easy until the paths actually need to be clean. How's it handling more complex multi-layer animations?

This looks so cool! Mind sharing the prompt?

Wonder how!-

SVG animations is the one thing gemini 3.1 pro is amazing at

sol 5.6 is convenient but let's be real, most projects are still struggling with runtime rendering stability.

any prompts or something ??
