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Some tree testing, 40 Million Poly tree with each leaf fully modelled, ~95fps on 4090 with full mesh tracing enabled with hardware lumen #UE5 #UnrealEngine

26,481 Aufrufe • vor 1 Jahr •via X (Twitter)

20 Kommentare

Profilbild von Inu Games
Inu Gamesvor 1 Jahr

Pretty tree! Does this hardware lumen still use VSMs? I just wonder which fps it would be if it was animated. VSM is pretty bad with that, unless they improved that too in ue5.6

Profilbild von Dylan Browne
Dylan Brownevor 1 Jahr

this is using VSM yeh, but if you do want it moving you could just enable megalights on directional lights

Profilbild von Inu Games
Inu Gamesvor 1 Jahr

And that will work with the hardware stuff too? I can't really try it myself, my gpu is so old :)))

Profilbild von Dylan Browne
Dylan Brownevor 1 Jahr

Yep

Profilbild von Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿
Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿vor 1 Jahr

Now scatter a few thousand with pcg and check Nanite overdraw

Profilbild von Dylan Browne
Dylan Brownevor 1 Jahr

I did!

Profilbild von Sergei
Sergeivor 1 Jahr

It feels like mining bitcoin tbh...

Profilbild von André Felipe
André Felipevor 1 Jahr

the future is bright

Profilbild von Muhammed Ebrar Nazlı
Muhammed Ebrar Nazlıvor 1 Jahr

Are you using 4K monitor? You said you got 95 FPS in 4090 with Hardware Lumen, I guess engine scability is Cinematic, not Epic preset, right?

Profilbild von Werner Conrad
Werner Conradvor 1 Jahr

How do you get that high fps with that much polys?

Profilbild von song
songvor 1 Jahr

mesh tracing? is it some switch in 5.6 or? i thought megalights covered this, no?

Profilbild von Dylan Browne
Dylan Brownevor 1 Jahr

As in lumen tracing the full nanite mesh, r.raytracing.nanite.mode 1

Profilbild von Dylan Browne
Dylan Brownevor 1 Jahr

This is not using megalights

Profilbild von Dylan Browne
Dylan Brownevor 1 Jahr

Its super simple, no textures atm

Profilbild von Vovô Leandro 🤔
Vovô Leandro 🤔vor 1 Jahr

Oh, thanks Maybe my leaf texture is too dark.

Profilbild von John B
John Bvor 1 Jahr

wow

Profilbild von Strelok
Strelokvor 1 Jahr

What's the source of the tree model? Would be interesting to use it in RTX Remix projects

Profilbild von Dylan Browne
Dylan Brownevor 1 Jahr

I whipped it up using the Houdini Tree tools in about 30 mins

Profilbild von Jack Peach
Jack Peachvor 1 Jahr

We are entering a world of real-time path tracing. It’s coming

Profilbild von Matt Figdore
Matt Figdorevor 2 Jahren

This is the biggest productivity cheat code right now. Kiss reading documents goodbye. You can get an instant summary of any document with this tool.

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