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Something I made a little while ago -- a blur implementation in the shader editor. Uses a custom node with a kernel to easily do sharpening etc with it too! It's interesting to play with for camera distance based blurring :3 #blender3d #b3d
41,629 次观看 • 3 年前 •via X (Twitter)
11 条评论

Maple3 年前
This is nuts for real normal people: time to take this to photoshop. ruki: blender go brrrrrrrrrrr

ruki3 年前
@maplesyrup_beni LOL

RedDeer.Games4 年前
Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

jad fenergi3 年前
Great work M always amazed by the absence of a decent blur node in blender

Viking3 年前
That’s actually pretty cool! The effect works really well!

ruki3 年前
Thank you! :3

Vexastrae3 年前
woahhh is this basically a convolution with nodes?

ruki3 年前
Yes :D

Gloria - 3D artist 🪡✂️3 年前
omg its been so long im so glad youre alive and well <3

ruki3 年前
@GloriaAnimator aww thank you! :3

J 🔶3 年前
Please share the custom node 😍
