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Something I made a little while ago -- a blur implementation in the shader editor. Uses a custom node with a kernel to easily do sharpening etc with it too! It's interesting to play with for camera distance based blurring :3 #blender3d #b3d

41,629 次观看 • 3 年前 •via X (Twitter)

11 条评论

Maple 的头像
Maple3 年前

This is nuts for real normal people: time to take this to photoshop. ruki: blender go brrrrrrrrrrr

ruki 的头像
ruki3 年前

@maplesyrup_beni LOL

RedDeer.Games 的头像
RedDeer.Games4 年前

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

jad fenergi 的头像
jad fenergi3 年前

Great work M always amazed by the absence of a decent blur node in blender

Viking 的头像
Viking3 年前

That’s actually pretty cool! The effect works really well!

ruki 的头像
ruki3 年前

Thank you! :3

Vexastrae 的头像
Vexastrae3 年前

woahhh is this basically a convolution with nodes?

ruki 的头像
ruki3 年前

Yes :D

Gloria - 3D artist 🪡✂️ 的头像
Gloria - 3D artist 🪡✂️3 年前

omg its been so long im so glad youre alive and well <3

ruki 的头像
ruki3 年前

@GloriaAnimator aww thank you! :3

J 🔶 的头像
J 🔶3 年前

Please share the custom node 😍

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