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A Blur Texture node group using Repeat Zone in #b3d Shader Editor. (Nodes in the comments).

32,001 次观看 • 5 个月前 •via X (Twitter)

14 条评论

Cosmo Mídias 🔶 的头像
Cosmo Mídias 🔶5 个月前

EEVEE handling this better than Cycles at the moment:

Stevie3D 的头像
Stevie3D5 个月前

Is this real? I've been waiting for this for a while.

Cosmo Mídias 🔶 的头像
Cosmo Mídias 🔶5 个月前

I'd say it is dithering 2.0! 😅 Before we used to sample just one time and now we can do this!

Vlad Erium 🇯🇵 的头像
Vlad Erium 🇯🇵5 个月前

@BennyGovaerts Add a noise into UV coordinates easier to control and it just faster.

Cosmo Mídias 🔶 的头像
Cosmo Mídias 🔶5 个月前

@BennyGovaerts A Noise instead of the White Noise you mean? The idea is to blur so the Noise must be set veeeery high then I’d guess.

Vlad Erium 🇯🇵 的头像
Vlad Erium 🇯🇵5 个月前

@BennyGovaerts Any way to displace UV coordinates. This is not cheap, but still cheaper than averaging multiply full size buffers.

Cosmo Mídias 🔶 的头像
Cosmo Mídias 🔶5 个月前

@BennyGovaerts One sample coordinate displace looks just like a dithering effect. The point here is doing it multiple times with different seeds and normalising it out at the end so it looks like a blur. Therefore being more expensive is expected. Not sure if I really got your point though.

Vlad Erium 🇯🇵 的头像
Vlad Erium 🇯🇵5 个月前

@BennyGovaerts Well, at least such shader graph are easier to read ;)

MastaFrog 的头像
MastaFrog5 个月前

2026

FortyTwoPrime 🌚🙃 的头像
FortyTwoPrime 🌚🙃5 个月前

Only for visuals, but not for displacement nor normal maps. It will produce a huge ammount of spikes, nothing else.

Cosmo Mídias 🔶 的头像
Cosmo Mídias 🔶5 个月前

Yes. It is Dithering in the end of the day... there is no "neighboring relationship".

BLUE NILE 3D 的头像
BLUE NILE 3D5 个月前

Why do you have the texture inside a closure? I still haven't spent any time learning/using bundles or closures and I'm not sure what im missing out on 😅

Cosmo Mídias 🔶 的头像
Cosmo Mídias 🔶5 个月前

The reason here is that you can define the image from outside the nodegroup. As we don't have a way to choose an image datablock from the node group directly in shader nodes right? But at least now we have this!

BLUE NILE 3D 的头像
BLUE NILE 3D5 个月前

Ohhh true true - thank you so much dude 🤗

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