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Source Engine can't handle dynamic lights well but Godot can.

40,697 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 26

Фото профиля Studio 21
Studio 211 месяц назад

All this really needs is Hammer support, and some solid modding/workshop support, and this is basically Source 1.5 (I would say Source V2, but that already exists. You get what I mean tho)

Фото профиля 333 SOFTWARE
333 SOFTWARE1 месяц назад

It loads in real BSP maps with real Source assets in their native formats, it does support Hammer.

Фото профиля Studio 21
Studio 211 месяц назад

Oh wow, nice!! Honestly, if it comes down to it, I'd probably be more inclined to make Sourcelike maps over actual Source maps, if it lets me rig up better maps.

Фото профиля Vuthakral
Vuthakral1 месяц назад

GodotSource is awesome so far but probably be careful with statements like this because Source is more than capable of handling what you're showing here; L4D2 being a prime example as well as many gmod weapon bases.

Фото профиля 333 SOFTWARE
333 SOFTWARE1 месяц назад

Source relies on forward rendering which makes dynamic shadowmapped lights so expensive the stock engine limits env_projectedtexture to one active instance per PVS, a limit that was manually raised in Garry's Mod.

Фото профиля Vuthakral
Vuthakral1 месяц назад

Right, I know & understand that. My point was more that your video doesn't actually demonstrate that improvement. It just shows something Source can already handle.

Фото профиля Tottery
Tottery1 месяц назад

Source Engine can handle dynamic lights very well if you fiddle a little bit with the renderer and ignore whatever valve left from Quake 1.

Фото профиля MR.SOLACE
MR.SOLACE1 месяц назад

Dude I have the biggest question ever, do you handle the arms independently of the weapon viewmodels? If yes, can I DM you about a specific thing?

Фото профиля 333 SOFTWARE
333 SOFTWARE1 месяц назад

No I don't, it uses the arms baked into the viewmodels, but attaching ValveBiped models into them shouldn't be too difficult.

Фото профиля MR.SOLACE
MR.SOLACE1 месяц назад

The main question I'd be after is, if you were to animate the guns and arms separately, how would you do it in a way where both gun and arms synced up, and without having to juggle two .Blend files? I do linking, but it no longer allows me to cross-animate between files anymore..

Фото профиля 333 SOFTWARE
333 SOFTWARE1 месяц назад

I deal with MDLs directly not Blender exports. You keep the models separate, you either hide the original arms of the view model and bonemerge the custom ones or bonemerge the weapon itself into the arms of the custom model, but the two stay separate.

Фото профиля This app is full of morons
This app is full of morons1 месяц назад

Source engine has been shelved and its priority is physics

Фото профиля Tonba
Tonba1 месяц назад

Dynamic lights have been around in games since like 2002 I'd expect any engine to handle it

Фото профиля Bela LaGoatse
Bela LaGoatse1 месяц назад

its super weird to me that the hl2 leak had full dynamic lights when firing with no fps cost and they removed it anyway

Фото профиля vigilante
vigilante1 месяц назад

We have to port Left 4 Dead to Sourcelike to unlock what the true potential of L4D modding looks like

Фото профиля catti mungus
catti mungus1 месяц назад

this and that Chisel Engineproject that just came out with an SDK a few days ago gives me hope of a Source / Source-like game renaissance happening at some point in the near future it'd be so awesome 🥹

Фото профиля Aviator
Aviator1 месяц назад

Is it possible to play HL2 + Episodic maps with all these enhancements? What about the HL2 NPC AI? Are they improved in some way?

Фото профиля evilass
evilass1 месяц назад

when this is done, will this be opensourced...? this looks extremely interesting, or if you just wanna make a few projects with it it's finee

Фото профиля Pavle Bodi
Pavle Bodi1 месяц назад

its missing the variety of impact sounds or the pitch variation?

Фото профиля /️ q8j. \
/️ q8j. \1 месяц назад

wow bro you gotta open source this

Фото профиля Mark
Mark1 месяц назад

I still can not understand what is your target with this project. Copy some feature, change another, etc. Why not just make importer of source maps (still questionable reason)?

Фото профиля Jonathan Weed
Jonathan Weed1 месяц назад

Godot life 2

Фото профиля The-Rusty-22
The-Rusty-221 месяц назад

Question is will Godot run on hardware and software of HL2 era? 2004 (WinXP)

Фото профиля Jennifer O' Hanrahanrahan~🎳
Jennifer O' Hanrahanrahan~🎳1 месяц назад

Is this like a Xash3D equivalent to Source 1?

Фото профиля Rodan91
Rodan911 месяц назад

Question, since you the engine is able to load multiple maps in one and stuff, would it he possible to make a fully accurate gm_desertbus?

Фото профиля Zozonix
Zozonix1 месяц назад

GOYdot

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