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Source Engine can't handle dynamic lights well but Godot can.

40,697 görüntüleme • 1 ay önce •via X (Twitter)

26 Yorum

Studio 21 profil fotoğrafı
Studio 211 ay önce

All this really needs is Hammer support, and some solid modding/workshop support, and this is basically Source 1.5 (I would say Source V2, but that already exists. You get what I mean tho)

333 SOFTWARE profil fotoğrafı
333 SOFTWARE1 ay önce

It loads in real BSP maps with real Source assets in their native formats, it does support Hammer.

Studio 21 profil fotoğrafı
Studio 211 ay önce

Oh wow, nice!! Honestly, if it comes down to it, I'd probably be more inclined to make Sourcelike maps over actual Source maps, if it lets me rig up better maps.

Vuthakral profil fotoğrafı
Vuthakral1 ay önce

GodotSource is awesome so far but probably be careful with statements like this because Source is more than capable of handling what you're showing here; L4D2 being a prime example as well as many gmod weapon bases.

333 SOFTWARE profil fotoğrafı
333 SOFTWARE1 ay önce

Source relies on forward rendering which makes dynamic shadowmapped lights so expensive the stock engine limits env_projectedtexture to one active instance per PVS, a limit that was manually raised in Garry's Mod.

Vuthakral profil fotoğrafı
Vuthakral1 ay önce

Right, I know & understand that. My point was more that your video doesn't actually demonstrate that improvement. It just shows something Source can already handle.

Tottery profil fotoğrafı
Tottery1 ay önce

Source Engine can handle dynamic lights very well if you fiddle a little bit with the renderer and ignore whatever valve left from Quake 1.

MR.SOLACE profil fotoğrafı
MR.SOLACE1 ay önce

Dude I have the biggest question ever, do you handle the arms independently of the weapon viewmodels? If yes, can I DM you about a specific thing?

333 SOFTWARE profil fotoğrafı
333 SOFTWARE1 ay önce

No I don't, it uses the arms baked into the viewmodels, but attaching ValveBiped models into them shouldn't be too difficult.

MR.SOLACE profil fotoğrafı
MR.SOLACE1 ay önce

The main question I'd be after is, if you were to animate the guns and arms separately, how would you do it in a way where both gun and arms synced up, and without having to juggle two .Blend files? I do linking, but it no longer allows me to cross-animate between files anymore..

333 SOFTWARE profil fotoğrafı
333 SOFTWARE1 ay önce

I deal with MDLs directly not Blender exports. You keep the models separate, you either hide the original arms of the view model and bonemerge the custom ones or bonemerge the weapon itself into the arms of the custom model, but the two stay separate.

This app is full of morons profil fotoğrafı
This app is full of morons1 ay önce

Source engine has been shelved and its priority is physics

Tonba profil fotoğrafı
Tonba1 ay önce

Dynamic lights have been around in games since like 2002 I'd expect any engine to handle it

Bela LaGoatse profil fotoğrafı
Bela LaGoatse1 ay önce

its super weird to me that the hl2 leak had full dynamic lights when firing with no fps cost and they removed it anyway

vigilante profil fotoğrafı
vigilante1 ay önce

We have to port Left 4 Dead to Sourcelike to unlock what the true potential of L4D modding looks like

catti mungus profil fotoğrafı
catti mungus1 ay önce

this and that Chisel Engineproject that just came out with an SDK a few days ago gives me hope of a Source / Source-like game renaissance happening at some point in the near future it'd be so awesome 🥹

Aviator profil fotoğrafı
Aviator1 ay önce

Is it possible to play HL2 + Episodic maps with all these enhancements? What about the HL2 NPC AI? Are they improved in some way?

evilass profil fotoğrafı
evilass1 ay önce

when this is done, will this be opensourced...? this looks extremely interesting, or if you just wanna make a few projects with it it's finee

Pavle Bodi profil fotoğrafı
Pavle Bodi1 ay önce

its missing the variety of impact sounds or the pitch variation?

/️ q8j. \ profil fotoğrafı
/️ q8j. \1 ay önce

wow bro you gotta open source this

Mark profil fotoğrafı
Mark1 ay önce

I still can not understand what is your target with this project. Copy some feature, change another, etc. Why not just make importer of source maps (still questionable reason)?

Jonathan Weed profil fotoğrafı
Jonathan Weed1 ay önce

Godot life 2

The-Rusty-22 profil fotoğrafı
The-Rusty-221 ay önce

Question is will Godot run on hardware and software of HL2 era? 2004 (WinXP)

Jennifer O' Hanrahanrahan~🎳 profil fotoğrafı
Jennifer O' Hanrahanrahan~🎳1 ay önce

Is this like a Xash3D equivalent to Source 1?

Rodan91 profil fotoğrafı
Rodan911 ay önce

Question, since you the engine is able to load multiple maps in one and stuff, would it he possible to make a fully accurate gm_desertbus?

Zozonix profil fotoğrafı
Zozonix1 ay önce

GOYdot

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