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Spark 2.0 Developer Preview is now available: introducing Level-of-Detail (LoD) rendering and streaming for world-scale Gaussian Splats on the web. Learn more ↓

233,091 次观看 • 8 个月前 •via X (Twitter)

13 条评论

spark 的头像
spark8 个月前

Spark 2.0 introduces a full LoD system for 3DGS: • Steady, tunable frame rates via fixed splat budgets • Composite LoD across multiple splat objects • Streamable coarse-to-fine loading Docs:

spark 的头像
spark8 个月前

In Spark 0.1, world scale was constrained by real device limits: real-time splat counts, GPU memory ceilings, multi-GB file loading failures in the browser, and precision artifacts at large coordinates. Spark 2.0 reworks the architecture around LoD trees and streaming. Any splat file can be converted into a hierarchical LoD representation, with fixed, tunable splat budgets per frame to guarantee steady performance across devices. Scenes are streamed coarse-to-fine using a new .RAD format and managed by a shared LRU "splat pager" that keeps GPU memory bounded. We also added higher-precision ExtSplats encoding and ReadableStream support for multi-GB files. Branch:

Abel 的头像
Abel8 个月前

i think he would be exicted about this.

Allan Dowdeswell 的头像
Allan Dowdeswell8 个月前

This is really cool of course! I'm noticing your use of Rust and WASM in the codebase. Would it be possible for you to provide a WASM-based 3dgs converter that does the same as your "compress-to-spz.js" script?

Manuel Gómez 的头像
Manuel Gómez8 个月前

No samples?

Stefano Rivera 的头像
Stefano Rivera8 个月前

Does it love the Quest 3?

LightShift Studio 的头像
LightShift Studio8 个月前

Hey there, still clicking away like it's 1999? 🤖 Streamline your workflow with Spark 2.0's LoD magic! 🎨📡 Check it out – no ancient tech left behind. Let's play in real-time splat wonderland together!

dalu 的头像
dalu8 个月前

amazing, incredible. I'm sounding like Gemini 3.1 but yeah. Definitely something I'll waste tokens on implementing. Tyvm :)

Oguz.ETH 的头像
Oguz.ETH7 个月前

insane upgrade

Nigel Higgs 的头像
Nigel Higgs8 个月前

Is this just a purely a library?

Pierre Charpentier 的头像
Pierre Charpentier8 个月前

the test scnes here take a really long time to load splats up close, which is weird considering I have a 4090 GPU and a absurd 500 Mbps internet speed, do you know why that is?

Gus Garza 的头像
Gus Garza8 个月前

Put my agents to update but it seems is not yet public on github 😕

B. Elliott Baker 的头像
B. Elliott Baker8 个月前

cant get my worldlabs to look this good.

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