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Spatial reconstruction is a long-context problem: real scenes come with hundreds of images. But O(N²) transformer-based models don’t scale efficiently. Introducing: 🤐ZipMap (CVPR ’26): Linear-Time, Stateful 3D Reconstruction via Test-Time Training (TTT). ZipMap “zips” a large image collection into an implicit TTT scene state in a single linear-time operation....

80,294 Aufrufe • vor 7 Monaten •via X (Twitter)

29 Kommentare

Profilbild von Haian Jin
Haian Jinvor 7 Monaten

🧵2/N Key to the speedup: we replace all global attention with TTT layers. Concretely, we first “zip” visual tokens into fast-weight MLPs by updating the weights with all tokens, then applying the updated MLPs back to the tokens. This update-then-apply mechanism plays a role analogous to vanilla bidirectional self-attention, while reducing the computational cost from O(N²) to O(N).

Profilbild von Haian Jin
Haian Jinvor 7 Monaten

🧵3/N Fast speed without sacrificing quality: With careful designs of TTT, our model shows strong results across multiple benchmarks for both short and long sequence input, while being significantly faster. Left: Our runtime scales linearly; Given 750 images: <10s (ours) vs >200s (VGGT). Right: Our accuracy matches or surpasses quadratic-time SOTA (e.g., VGGT, π³).

Profilbild von Haian Jin
Haian Jinvor 7 Monaten

🧵4/N Stateful reconstruction: the updated TTT fast weight can be viewed as an implicit scene state. In our paper, we demonstrate the benefits of having a stateful representation in real-time scene state querying and its extension to sequential streaming reconstruction.

Profilbild von Haian Jin
Haian Jinvor 7 Monaten

For more results and technical details, please visit our project page: This work was done while I was a student researcher at @GoogleDeepMind. I’m very grateful for the inspiring research environment and the invaluable support from my collaborators @ChrisWu6080, @tianyuanzhang99, @RuiqiGao, @jon_barron, @Jimantha, and @holynski_.

Profilbild von ZotGuard
ZotGuardvor 7 Monaten

VERY COOL!

Profilbild von Mayank Bhaskar
Mayank Bhaskarvor 7 Monaten

Congratulations on the @CVPR 2026 acceptance! Would you or any of your co-authors like to present your papers in the @Cohere_Labs Computer Vision community? Cohere Labs Community Page: Here's the playlist to previous talks, if you are interested:

Profilbild von dailypapers.io
dailypapers.iovor 7 Monaten

this is great work

Profilbild von Aryan Pandit ✈️ ECCV '26 🇸🇪
Aryan Pandit ✈️ ECCV '26 🇸🇪vor 7 Monaten

Great work, seems really interesting!

Profilbild von Ang Cao
Ang Caovor 7 Monaten

Very cool work

Profilbild von Haian Jin
Haian Jinvor 7 Monaten

Thank you, Ang!

Profilbild von ζ Pedram ζ
ζ Pedram ζvor 7 Monaten

Woah

Profilbild von Alexandre Devaux
Alexandre Devauxvor 7 Monaten

Brilliant work! Looking forward to trying the code 🔥

Profilbild von 🎶
🎶vor 7 Monaten

Cool

Profilbild von Yutang Lin
Yutang Linvor 7 Monaten

Great work, congrats!

Profilbild von Haian Jin
Haian Jinvor 7 Monaten

Thank you, Yutang!

Profilbild von Wally
Wallyvor 7 Monaten

Very cool! Been exploring AI-generated impostor pipelines for real-time character rendering and the main pain point is view interpolation artifacts. This looks it could sidestep that entirely, looking forward to play around with the model!

Profilbild von 实践哥 Li
实践哥 Livor 7 Monaten

I love the zip idea

Profilbild von Brad Dangerfield
Brad Dangerfieldvor 7 Monaten

Sweet!

Profilbild von Utkarsh Mishra
Utkarsh Mishravor 7 Monaten

This is one of the most amazing things I've ever seen!

Profilbild von Sam Abdi
Sam Abdivor 7 Monaten

Seems really interesting and promising. Good work.

Profilbild von Haian Jin
Haian Jinvor 7 Monaten

Thank you, Sam!

Profilbild von Daniel Sungho Jung
Daniel Sungho Jungvor 7 Monaten

May i ask if there is any reason why robot and human motion were in main qualitative results? Any advantage of ZipMap in such scenarios?

Profilbild von Haian Jin
Haian Jinvor 7 Monaten

Hi! We put them to just show how our methods work for dynamic scenes. We don’t mean to specifically emphasize it.

Profilbild von Daniel Sungho Jung
Daniel Sungho Jungvor 7 Monaten

Thanks for the reply! I was curious as I am doing the tasks. Looking forward to visiting your poster at CVPR2026 :)

Profilbild von Nigel Higgs
Nigel Higgsvor 7 Monaten

Hit me with an update when I can use the code

Profilbild von Haian Jin
Haian Jinvor 7 Monaten

They will be released soon!

Profilbild von Nigel Higgs
Nigel Higgsvor 7 Monaten

Awesome 👏🏽 just curious how well do you think this would work on video game footage?

Profilbild von Artem Sawistki
Artem Sawistkivor 7 Monaten

That's dope! Can't wait to see the code

Profilbild von MistFaccoco
MistFaccocovor 6 Monaten

nice work!

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