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Spatial reconstruction is a long-context problem: real scenes come with hundreds of images. But O(N²) transformer-based models don’t scale efficiently. Introducing: 🤐ZipMap (CVPR ’26): Linear-Time, Stateful 3D Reconstruction via Test-Time Training (TTT). ZipMap “zips” a large image collection into an implicit TTT scene state in a single linear-time operation....

80,294 просмотров • 7 месяцев назад •via X (Twitter)

Комментарии: 29

Фото профиля Haian Jin
Haian Jin7 месяцев назад

🧵2/N Key to the speedup: we replace all global attention with TTT layers. Concretely, we first “zip” visual tokens into fast-weight MLPs by updating the weights with all tokens, then applying the updated MLPs back to the tokens. This update-then-apply mechanism plays a role analogous to vanilla bidirectional self-attention, while reducing the computational cost from O(N²) to O(N).

Фото профиля Haian Jin
Haian Jin7 месяцев назад

🧵3/N Fast speed without sacrificing quality: With careful designs of TTT, our model shows strong results across multiple benchmarks for both short and long sequence input, while being significantly faster. Left: Our runtime scales linearly; Given 750 images: <10s (ours) vs >200s (VGGT). Right: Our accuracy matches or surpasses quadratic-time SOTA (e.g., VGGT, π³).

Фото профиля Haian Jin
Haian Jin7 месяцев назад

🧵4/N Stateful reconstruction: the updated TTT fast weight can be viewed as an implicit scene state. In our paper, we demonstrate the benefits of having a stateful representation in real-time scene state querying and its extension to sequential streaming reconstruction.

Фото профиля Haian Jin
Haian Jin7 месяцев назад

For more results and technical details, please visit our project page: This work was done while I was a student researcher at @GoogleDeepMind. I’m very grateful for the inspiring research environment and the invaluable support from my collaborators @ChrisWu6080, @tianyuanzhang99, @RuiqiGao, @jon_barron, @Jimantha, and @holynski_.

Фото профиля ZotGuard
ZotGuard7 месяцев назад

VERY COOL!

Фото профиля Mayank Bhaskar
Mayank Bhaskar7 месяцев назад

Congratulations on the @CVPR 2026 acceptance! Would you or any of your co-authors like to present your papers in the @Cohere_Labs Computer Vision community? Cohere Labs Community Page: Here's the playlist to previous talks, if you are interested:

Фото профиля dailypapers.io
dailypapers.io7 месяцев назад

this is great work

Фото профиля Aryan Pandit ✈️ ECCV '26 🇸🇪
Aryan Pandit ✈️ ECCV '26 🇸🇪7 месяцев назад

Great work, seems really interesting!

Фото профиля Ang Cao
Ang Cao7 месяцев назад

Very cool work

Фото профиля Haian Jin
Haian Jin7 месяцев назад

Thank you, Ang!

Фото профиля ζ Pedram ζ
ζ Pedram ζ7 месяцев назад

Woah

Фото профиля Alexandre Devaux
Alexandre Devaux7 месяцев назад

Brilliant work! Looking forward to trying the code 🔥

Фото профиля 🎶
🎶7 месяцев назад

Cool

Фото профиля Yutang Lin
Yutang Lin7 месяцев назад

Great work, congrats!

Фото профиля Haian Jin
Haian Jin7 месяцев назад

Thank you, Yutang!

Фото профиля Wally
Wally7 месяцев назад

Very cool! Been exploring AI-generated impostor pipelines for real-time character rendering and the main pain point is view interpolation artifacts. This looks it could sidestep that entirely, looking forward to play around with the model!

Фото профиля 实践哥 Li
实践哥 Li7 месяцев назад

I love the zip idea

Фото профиля Brad Dangerfield
Brad Dangerfield7 месяцев назад

Sweet!

Фото профиля Utkarsh Mishra
Utkarsh Mishra7 месяцев назад

This is one of the most amazing things I've ever seen!

Фото профиля Sam Abdi
Sam Abdi7 месяцев назад

Seems really interesting and promising. Good work.

Фото профиля Haian Jin
Haian Jin7 месяцев назад

Thank you, Sam!

Фото профиля Daniel Sungho Jung
Daniel Sungho Jung7 месяцев назад

May i ask if there is any reason why robot and human motion were in main qualitative results? Any advantage of ZipMap in such scenarios?

Фото профиля Haian Jin
Haian Jin7 месяцев назад

Hi! We put them to just show how our methods work for dynamic scenes. We don’t mean to specifically emphasize it.

Фото профиля Daniel Sungho Jung
Daniel Sungho Jung7 месяцев назад

Thanks for the reply! I was curious as I am doing the tasks. Looking forward to visiting your poster at CVPR2026 :)

Фото профиля Nigel Higgs
Nigel Higgs7 месяцев назад

Hit me with an update when I can use the code

Фото профиля Haian Jin
Haian Jin7 месяцев назад

They will be released soon!

Фото профиля Nigel Higgs
Nigel Higgs7 месяцев назад

Awesome 👏🏽 just curious how well do you think this would work on video game footage?

Фото профиля Artem Sawistki
Artem Sawistki7 месяцев назад

That's dope! Can't wait to see the code

Фото профиля MistFaccoco
MistFaccoco7 месяцев назад

nice work!

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