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Spatial reconstruction is a long-context problem: real scenes come with hundreds of images. But O(N²) transformer-based models don’t scale efficiently. Introducing: 🤐ZipMap (CVPR ’26): Linear-Time, Stateful 3D Reconstruction via Test-Time Training (TTT). ZipMap “zips” a large image collection into an implicit TTT scene state in a single linear-time operation....

80,294 görüntüleme • 7 ay önce •via X (Twitter)

29 Yorum

Haian Jin profil fotoğrafı
Haian Jin7 ay önce

🧵2/N Key to the speedup: we replace all global attention with TTT layers. Concretely, we first “zip” visual tokens into fast-weight MLPs by updating the weights with all tokens, then applying the updated MLPs back to the tokens. This update-then-apply mechanism plays a role analogous to vanilla bidirectional self-attention, while reducing the computational cost from O(N²) to O(N).

Haian Jin profil fotoğrafı
Haian Jin7 ay önce

🧵3/N Fast speed without sacrificing quality: With careful designs of TTT, our model shows strong results across multiple benchmarks for both short and long sequence input, while being significantly faster. Left: Our runtime scales linearly; Given 750 images: <10s (ours) vs >200s (VGGT). Right: Our accuracy matches or surpasses quadratic-time SOTA (e.g., VGGT, π³).

Haian Jin profil fotoğrafı
Haian Jin7 ay önce

🧵4/N Stateful reconstruction: the updated TTT fast weight can be viewed as an implicit scene state. In our paper, we demonstrate the benefits of having a stateful representation in real-time scene state querying and its extension to sequential streaming reconstruction.

Haian Jin profil fotoğrafı
Haian Jin7 ay önce

For more results and technical details, please visit our project page: This work was done while I was a student researcher at @GoogleDeepMind. I’m very grateful for the inspiring research environment and the invaluable support from my collaborators @ChrisWu6080, @tianyuanzhang99, @RuiqiGao, @jon_barron, @Jimantha, and @holynski_.

ZotGuard profil fotoğrafı
ZotGuard7 ay önce

VERY COOL!

Mayank Bhaskar profil fotoğrafı
Mayank Bhaskar7 ay önce

Congratulations on the @CVPR 2026 acceptance! Would you or any of your co-authors like to present your papers in the @Cohere_Labs Computer Vision community? Cohere Labs Community Page: Here's the playlist to previous talks, if you are interested:

dailypapers.io profil fotoğrafı
dailypapers.io7 ay önce

this is great work

Aryan Pandit ✈️ ECCV '26 🇸🇪 profil fotoğrafı
Aryan Pandit ✈️ ECCV '26 🇸🇪7 ay önce

Great work, seems really interesting!

Ang Cao profil fotoğrafı
Ang Cao7 ay önce

Very cool work

Haian Jin profil fotoğrafı
Haian Jin7 ay önce

Thank you, Ang!

ζ Pedram ζ profil fotoğrafı
ζ Pedram ζ7 ay önce

Woah

Alexandre Devaux profil fotoğrafı
Alexandre Devaux7 ay önce

Brilliant work! Looking forward to trying the code 🔥

🎶 profil fotoğrafı
🎶7 ay önce

Cool

Yutang Lin profil fotoğrafı
Yutang Lin7 ay önce

Great work, congrats!

Haian Jin profil fotoğrafı
Haian Jin7 ay önce

Thank you, Yutang!

Wally profil fotoğrafı
Wally7 ay önce

Very cool! Been exploring AI-generated impostor pipelines for real-time character rendering and the main pain point is view interpolation artifacts. This looks it could sidestep that entirely, looking forward to play around with the model!

实践哥 Li profil fotoğrafı
实践哥 Li7 ay önce

I love the zip idea

Brad Dangerfield profil fotoğrafı
Brad Dangerfield7 ay önce

Sweet!

Utkarsh Mishra profil fotoğrafı
Utkarsh Mishra7 ay önce

This is one of the most amazing things I've ever seen!

Sam Abdi profil fotoğrafı
Sam Abdi7 ay önce

Seems really interesting and promising. Good work.

Haian Jin profil fotoğrafı
Haian Jin7 ay önce

Thank you, Sam!

Daniel Sungho Jung profil fotoğrafı
Daniel Sungho Jung7 ay önce

May i ask if there is any reason why robot and human motion were in main qualitative results? Any advantage of ZipMap in such scenarios?

Haian Jin profil fotoğrafı
Haian Jin7 ay önce

Hi! We put them to just show how our methods work for dynamic scenes. We don’t mean to specifically emphasize it.

Daniel Sungho Jung profil fotoğrafı
Daniel Sungho Jung7 ay önce

Thanks for the reply! I was curious as I am doing the tasks. Looking forward to visiting your poster at CVPR2026 :)

Nigel Higgs profil fotoğrafı
Nigel Higgs7 ay önce

Hit me with an update when I can use the code

Haian Jin profil fotoğrafı
Haian Jin7 ay önce

They will be released soon!

Nigel Higgs profil fotoğrafı
Nigel Higgs7 ay önce

Awesome 👏🏽 just curious how well do you think this would work on video game footage?

Artem Sawistki profil fotoğrafı
Artem Sawistki7 ay önce

That's dope! Can't wait to see the code

MistFaccoco profil fotoğrafı
MistFaccoco7 ay önce

nice work!

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