正在加载视频...
视频加载失败
Spatial reconstruction is a long-context problem: real scenes come with hundreds of images. But O(N²) transformer-based models don’t scale efficiently. Introducing: 🤐ZipMap (CVPR ’26): Linear-Time, Stateful 3D Reconstruction via Test-Time Training (TTT). ZipMap “zips” a large image collection into an implicit TTT scene state in a single linear-time operation.... show more
79,741 次观看 • 6 个月前 •via X (Twitter)
29 条评论

🧵2/N Key to the speedup: we replace all global attention with TTT layers. Concretely, we first “zip” visual tokens into fast-weight MLPs by updating the weights with all tokens, then applying the updated MLPs back to the tokens. This update-then-apply mechanism plays a role analogous to vanilla bidirectional self-attention, while reducing the computational cost from O(N²) to O(N).

🧵3/N Fast speed without sacrificing quality: With careful designs of TTT, our model shows strong results across multiple benchmarks for both short and long sequence input, while being significantly faster. Left: Our runtime scales linearly; Given 750 images: <10s (ours) vs >200s (VGGT). Right: Our accuracy matches or surpasses quadratic-time SOTA (e.g., VGGT, π³).

🧵4/N Stateful reconstruction: the updated TTT fast weight can be viewed as an implicit scene state. In our paper, we demonstrate the benefits of having a stateful representation in real-time scene state querying and its extension to sequential streaming reconstruction.

For more results and technical details, please visit our project page: This work was done while I was a student researcher at @GoogleDeepMind. I’m very grateful for the inspiring research environment and the invaluable support from my collaborators @ChrisWu6080, @tianyuanzhang99, @RuiqiGao, @jon_barron, @Jimantha, and @holynski_.

VERY COOL!

Congratulations on the @CVPR 2026 acceptance! Would you or any of your co-authors like to present your papers in the @Cohere_Labs Computer Vision community? Cohere Labs Community Page: Here's the playlist to previous talks, if you are interested:

this is great work

Great work, seems really interesting!

Very cool work

Thank you, Ang!

Woah

Brilliant work! Looking forward to trying the code 🔥

Cool

Great work, congrats!

Thank you, Yutang!

Very cool! Been exploring AI-generated impostor pipelines for real-time character rendering and the main pain point is view interpolation artifacts. This looks it could sidestep that entirely, looking forward to play around with the model!

I love the zip idea

Sweet!

This is one of the most amazing things I've ever seen!

Seems really interesting and promising. Good work.

Thank you, Sam!

May i ask if there is any reason why robot and human motion were in main qualitative results? Any advantage of ZipMap in such scenarios?

Hi! We put them to just show how our methods work for dynamic scenes. We don’t mean to specifically emphasize it.

Thanks for the reply! I was curious as I am doing the tasks. Looking forward to visiting your poster at CVPR2026 :)

Hit me with an update when I can use the code

They will be released soon!

Awesome 👏🏽 just curious how well do you think this would work on video game footage?

That's dope! Can't wait to see the code

nice work!
