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A new clustered froxel-based lighting prototype for Light Volumes 3.0.0! It uses froxels to precompute visible light IDs, so shader don't have to iterate through every light. This scene has 128 active lights and performs around 60 FPS on Android. ~13 FPS with no clustering.

62,323 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 13

Фото профиля RED_SIM
RED_SIM1 месяц назад

60 FPS was tested on Google Pixel 9 Pro Fold - not the greatest GPU at all. Quest 3 was up to 45-50 FPS based on my test. And I still plan to improve it, so it will most probably be even better. And it's completely back compatible with VRCLV v.2.x.x, but will just ignore froxels.

Фото профиля rinvo
rinvo1 месяц назад

Lol if vrc won't update the render pipeline seems like you will, feels closer to deffered than forward rendering at this point, damn impressive :>

Фото профиля StiekemeHenk
StiekemeHenk1 месяц назад

What the heck is a froxel

Фото профиля RED_SIM
RED_SIM1 месяц назад

Froxels are basically voxels that are aligned with your camera frustum. They usually start dense near the camera and go wider together with the camera FOV.

Фото профиля MeliaVR
MeliaVR1 месяц назад

I don't know if to freak out about how optimized this is or to question if normal lights are just *that* bad Either way, ON A PHONE? nuts.

Фото профиля 3 Eyed Tiger
3 Eyed Tiger1 месяц назад

omg that's pretty hello btw :)

Фото профиля RED_SIM
RED_SIM1 месяц назад

Heeey :3 Thanks!

Фото профиля Ghwst
Ghwst1 месяц назад

Dang

Фото профиля Jan Orszulik
Jan Orszulik1 месяц назад

Well that's nice!

Фото профиля lufz
lufz1 месяц назад

fable killing it 😎🫣

Фото профиля Muffton Tuffton
Muffton Tuffton1 месяц назад

I will try this for field of view for my cameras. I do large projects where w shave like 100 moving cameras live on my digital twin. How does it handle occlusion and 3D fillers?

Фото профиля Duke
Duke1 месяц назад

Frostbite engine !!!!

Фото профиля Mage
Mage1 месяц назад

I desperately want something like VRCLightVolumes for Resonite I know it won't come till sometime after the renderer switch but please tell me it's at least something you're aware of @Frooxius

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