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A new clustered froxel-based lighting prototype for Light Volumes 3.0.0! It uses froxels to precompute visible light IDs, so shader don't have to iterate through every light. This scene has 128 active lights and performs around 60 FPS on Android. ~13 FPS with no clustering.

62,323 Aufrufe • vor 1 Monat •via X (Twitter)

13 Kommentare

Profilbild von RED_SIM
RED_SIMvor 1 Monat

60 FPS was tested on Google Pixel 9 Pro Fold - not the greatest GPU at all. Quest 3 was up to 45-50 FPS based on my test. And I still plan to improve it, so it will most probably be even better. And it's completely back compatible with VRCLV v.2.x.x, but will just ignore froxels.

Profilbild von rinvo
rinvovor 1 Monat

Lol if vrc won't update the render pipeline seems like you will, feels closer to deffered than forward rendering at this point, damn impressive :>

Profilbild von StiekemeHenk
StiekemeHenkvor 1 Monat

What the heck is a froxel

Profilbild von RED_SIM
RED_SIMvor 1 Monat

Froxels are basically voxels that are aligned with your camera frustum. They usually start dense near the camera and go wider together with the camera FOV.

Profilbild von MeliaVR
MeliaVRvor 1 Monat

I don't know if to freak out about how optimized this is or to question if normal lights are just *that* bad Either way, ON A PHONE? nuts.

Profilbild von 3 Eyed Tiger
3 Eyed Tigervor 1 Monat

omg that's pretty hello btw :)

Profilbild von RED_SIM
RED_SIMvor 1 Monat

Heeey :3 Thanks!

Profilbild von Ghwst
Ghwstvor 1 Monat

Dang

Profilbild von Jan Orszulik
Jan Orszulikvor 1 Monat

Well that's nice!

Profilbild von lufz
lufzvor 1 Monat

fable killing it 😎🫣

Profilbild von Muffton Tuffton
Muffton Tufftonvor 1 Monat

I will try this for field of view for my cameras. I do large projects where w shave like 100 moving cameras live on my digital twin. How does it handle occlusion and 3D fillers?

Profilbild von Duke
Dukevor 1 Monat

Frostbite engine !!!!

Profilbild von Mage
Magevor 1 Monat

I desperately want something like VRCLightVolumes for Resonite I know it won't come till sometime after the renderer switch but please tell me it's at least something you're aware of @Frooxius

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