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Spot Light Volumes! Everything is parametric here and not baked into a 3D texture, as regular light volumes, which makes it even more optimized. Will work on it a little bit more and see if it's worth to add it to the main project branch.

22,671 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Robbie Campos
Robbie Campos1 год назад

Amazing! Great stuff. Can't wait to use these on a project once you're done with it. Kudos!

Фото профиля Helena_The_Renegade
Helena_The_Renegade1 год назад

Man, this just keeps getting better and better keep it up

Фото профиля 이루아「Irua」
이루아「Irua」1 год назад

I love it so much! I wanted to Light on stage preparing for performers in the VRC world, and thank you so much for making that wish come true!

Фото профиля Kathiel Rayna 🦝📸
Kathiel Rayna 🦝📸1 год назад

This is fantastic, you’re just revolutionizing lighting!

Фото профиля 百合瀬ゆい / YUI*
百合瀬ゆい / YUI*1 год назад

公開されるの楽しみです……!!!!

Фото профиля zSkull162
zSkull1621 год назад

This is amazing. I could absolutely use this in worlds like my phasmophobia house, to make much more optimized toggleable lights

Фото профиля Scena
Scena1 год назад

SlashCo has been heavily considering adopting this into the world however, our only concern would be our flashlights. Would it be possible to make these spotlights compatible to use cookies in some fashion? I know sadly that shadows are a bit of a limitation with the system.

Фото профиля RED_SIM
RED_SIM1 год назад

I don't want to support cookies... It would make the whole system much heavier, which I'd want to evade...

Фото профиля Derek Traver
Derek Traver1 год назад

So do these still get sh specular?

Фото профиля Narry 🔜 AC
Narry 🔜 AC1 год назад

I would consider defining a versioning/compatibility path such that you can add major items like this. Maybe consider a dev/stable channel?

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