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Spot Light Volumes! Everything is parametric here and not baked into a 3D texture, as regular light volumes, which makes it even more optimized. Will work on it a little bit more and see if it's worth to add it to the main project branch.

22,671 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Robbie Campos profil fotoğrafı
Robbie Campos1 yıl önce

Amazing! Great stuff. Can't wait to use these on a project once you're done with it. Kudos!

Helena_The_Renegade profil fotoğrafı
Helena_The_Renegade1 yıl önce

Man, this just keeps getting better and better keep it up

이루아「Irua」 profil fotoğrafı
이루아「Irua」1 yıl önce

I love it so much! I wanted to Light on stage preparing for performers in the VRC world, and thank you so much for making that wish come true!

Kathiel Rayna 🦝📸 profil fotoğrafı
Kathiel Rayna 🦝📸1 yıl önce

This is fantastic, you’re just revolutionizing lighting!

百合瀬ゆい / YUI* profil fotoğrafı
百合瀬ゆい / YUI*1 yıl önce

公開されるの楽しみです……!!!!

zSkull162 profil fotoğrafı
zSkull1621 yıl önce

This is amazing. I could absolutely use this in worlds like my phasmophobia house, to make much more optimized toggleable lights

Scena profil fotoğrafı
Scena1 yıl önce

SlashCo has been heavily considering adopting this into the world however, our only concern would be our flashlights. Would it be possible to make these spotlights compatible to use cookies in some fashion? I know sadly that shadows are a bit of a limitation with the system.

RED_SIM profil fotoğrafı
RED_SIM1 yıl önce

I don't want to support cookies... It would make the whole system much heavier, which I'd want to evade...

Derek Traver profil fotoğrafı
Derek Traver1 yıl önce

So do these still get sh specular?

Narry 🔜 AC profil fotoğrafı
Narry 🔜 AC1 yıl önce

I would consider defining a versioning/compatibility path such that you can add major items like this. Maybe consider a dev/stable channel?

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