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Starfield #つぶやきGLSL vec2 p;for(float i,f;i++<1e1;o+=(1e1-f)/max(length(p=mod((FC.xy*2.-r)/r.y*f*rotate2D(i),2.)-1.)+cos(atan(p.y,p.x)*5.+t*cos(i))/3e1-vec4(7,8,9,0)/6e1,.01)/8e2)f=mod(i-t,1e1);
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