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Starting to update the threeja WebXR examples so they just work in passthrought headsets. Casting shadows and intersecting the geometry with the floor does wonders ✨

66,263 views • 3 years ago •via X (Twitter)

10 Comments

mrdoob's profile picture
mrdoob3 years ago

* @threejs lol 🫣

@cabanier@arvr.social's profile picture
@[email protected]3 years ago

@threeja Maybe we can hook up WebXR Planes so we can automatically cast shadows on walls and furniture if the room was set up.

mrdoob's profile picture
mrdoob3 years ago

@threeja Yep. I'm going to add that next week.

Fabien Benetou's profile picture
Fabien Benetou3 years ago

@threejs @threeja OMG is it a @threejs fork?😅

mrdoob's profile picture
mrdoob3 years ago

@threejs @threeja Oh no!

Kae Note's profile picture
Kae Note3 years ago

@threeja Three.js is an amazing piece of work. We are hosting a Technology Conference, We would like to invite you as our guest speaker. The conference will take place in August, email : [email protected] , look forward to your response!

Shaban's profile picture
Shaban3 years ago

@threejs @threeja ios still not support WebXR 😞

mrdoob's profile picture
mrdoob3 years ago

@threejs @threeja I don't think mobile-ar is really that useful anyway.

tino tibaldo's profile picture
tino tibaldo3 years ago

@threeja Looking great. Every day I'm closer to triggering that buy button on the Meta Quest Pro

mrdoob's profile picture
mrdoob3 years ago

@threeja I don't recommend it unless you really need it for prototyping or experimenting... Way too buggy and expensive.

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