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Street Fighter Alpha 2 for the SNES (Capcom/1996). Great technical achievement that pushes the 16-bit console to its limits. The massive CPS2 arcade fighting game was crammed onto a 32-megabit cartridge by utilizing a special onboard enhancement chip called the SDD-1. 32-bit ports like Saturn or PS1 are the...

18,705 görüntüleme • 14 gün önce •via X (Twitter)

25 Yorum

Grimp profil fotoğrafı
Grimp14 gün önce

I read a Capcom interview years ago that one of the original reasons for the alpha series was to have another SNES street fighter game to sell. One of it's earliest names was Street Fighter Classic (SFC = Super Famicom.)

Dante retro dev 💾 profil fotoğrafı
Dante retro dev 💾14 gün önce

That's cool! Makes sense. It's kind of dismissed today by the retro bros ("OMG it uses enhancement chip, it cheats". LOL, as if it was the only game that did that back then... (Sega Virtua Racing? Super Mario RPG? Mega Man X2 and X3? The list goes on).

JJ 🇧🇷🇺🇸 profil fotoğrafı
JJ 🇧🇷🇺🇸14 gün önce

They did some kind of magic ! I still play this game and it still looks amazing!

turboxray profil fotoğrafı
turboxray13 gün önce

I never understood why people felt this pushes the systems limits. How? There seems to be nothing special going on there that wasn't done before. More storage on the cart isn't pushing the "systems" limits. The characters aren't particularly large or anything (they're a little on the small side for the time), the backgrounds in stages often have no parallax, the animation looks within budget of the SNES.

SonOfChar0079 profil fotoğrafı
SonOfChar007913 gün önce

I was surprised Street Fighter Alpha 2 was barely playable on a SNES cartridge. I'm shocked that this console didn't blow up trying to load up this game tbh.

Valentine Meikin profil fotoğrafı
Valentine Meikin13 gün önce

Those people who hate it for the micro-stutters and weaker audio, as you point out, the game shouldn't even have FIT on the system. Some other games, like Batman Forever, had similar problems with load times.

Inglebard profil fotoğrafı
Inglebard13 gün önce

Personally I think this game is way overrated. The freeze-ups during gameplay are really annoying and the music stinks. The gameplay is fine and the graphics are decent. I respect they crammed so much into the cartridge, too. But hard pass. It was nice for SNES only fans I guess.

Dante retro dev 💾 profil fotoğrafı
Dante retro dev 💾13 gün önce

2 to 3 seconds, but that's not the only console game I played that had these intervals, they're pretty common in many 16-bit games to be honest. And not restricted to SNES. Which is fine, I'm from the computer world where HD, CD-ROM, or especially floppy 💾 were usually longer.👍

Dante retro dev 💾 profil fotoğrafı
Dante retro dev 💾13 gün önce

You lucked out.😉 As I record and edit these clips daily, full disclosure: I edit out any loading time, no matter how small. Social media: a 1-2 secs pause makes most people scroll down. Sad, but true.

Abel profil fotoğrafı
Abel13 gün önce

I remember I couldn't believe it when I first leaned about this port...it was really impressive. The same happened to me when Resident Evil 2 came out for the N64.😮

うしさん profil fotoğrafı
うしさん13 gün önce

コレは、alpha2ですね 日本ではZERO2 ちょっとバンク切り替えで止まるけど、素晴らしい移植でした。

Original Gamer profil fotoğrafı
Original Gamer13 gün önce

A commendable port, all things considered.

OmnimanX profil fotoğrafı
OmnimanX13 gün önce

I picked it up for cheap not long after release as a proof of concept. These days, if I play it, my go to is the patched version on my SD2SNES rather than my cart. It's the superior experience. Interesting that it was released on the SNES rather than the N64 at the time.

Everybody’s favorite Libra profil fotoğrafı
Everybody’s favorite Libra13 gün önce

Wow, I completely forgot about this port. This was a very late stage SNES game. I tried to rent it at both Blockbuster and Hollywood Video and each time I went it was sold out. It was an impressive port considering the cart and graphics limitations of the SNES.

Force Bot profil fotoğrafı
Force Bot13 gün önce

They should have used the SA-1 chip.

僕のぷくぷく profil fotoğrafı
僕のぷくぷく13 gün önce

一応商品や製品というよりも カプコンからしたら 実験的なものがあったらしいね

Jin Kazuma profil fotoğrafı
Jin Kazuma13 gün önce

It makes me wish we got the original SFA game as it also came out for the CPS Changer, which is basically hardware similar to CPS1.

MarioMania05 Liv Morgan Fan/#PushLyraValkyria profil fotoğrafı
MarioMania05 Liv Morgan Fan/#PushLyraValkyria13 gün önce

I actually played this last on my Wii though SNES9X the Japanese version, don't have my SNES at this time

Ninja Lee Sato profil fotoğrafı
Ninja Lee Sato13 gün önce

😎Nice ! 👏👏👏👏

Unknown Name profil fotoğrafı
Unknown Name13 gün önce

They couldn’t play their old Zangief or old Dhalsim without their Super Bars.

Zidane profil fotoğrafı
Zidane13 gün önce

I remember back in the day I was at what we called "video game market" where people gathered to buy, sell and trade games. One was holding it and called it fake. He insisted it was legit and it took me years once internet was available in my country that it was a legit port.

Matteusbeus Retro Developer profil fotoğrafı
Matteusbeus Retro Developer13 gün önce

Huge achievement but the music always sounded really off compared to the original.

Yael Trejo profil fotoğrafı
Yael Trejo13 gün önce

A technical feat Impressive if But it would have been a much greater feat if Capcom I would have done the same for Jaguar. With its generous color palette And everything else would have been awesome. The port would have been the best, translated in no time, loading in seconds.

adraacg profil fotoğrafı
adraacg13 gün önce

Back then we had a lot of fun with this game. And it was a very popular request in rental video. Very hard to rent.

Cloud profil fotoğrafı
Cloud13 gün önce

「Street Fighter Alpha 2」の自動翻訳が「スーパーストリートファイターII ターボ」なのは犯罪級の間違いだろ

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