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✨ SUCCESS- Faking motion blur on mesh particles by deforming the shape based on per-particle velocity. It's a kind of a squash and stretch! 🚄🌪️ #unity3d #vfxfriday #gamedev #indiedev

34,367 次观看 • 3 年前 •via X (Twitter)

8 条评论

Mirza Beig 的头像
Mirza Beig3 年前

The prototype.

Gregory Oliveira 的头像
Gregory Oliveira3 年前

How does it compare with having the particles velocity-oriented and using Scale over Speed?

Mirza Beig 的头像
Mirza Beig3 年前

Wouldn't that produce a sphere-ellipsoid blend?

Clavis vêritâtis 🗝️ 的头像
Clavis vêritâtis 🗝️3 年前

That looks great!

David Hohusen 🏠☕️ 的头像
David Hohusen 🏠☕️3 年前

Wowww! That looks awesome!

Marc from Toroid 的头像
Marc from Toroid3 年前

I tried it using Custom parameter and play with UVs or a custom quad with 1 division. Yours looks really nice, I will try. Thanks for sharing!

Mark Hogan 的头像
Mark Hogan3 年前

Looks great! like scaling by velocity but only appied to the trailing side? Reminds of some styles of 2D animation smears

h1ggs 的头像
h1ggs3 年前

Oh that’s awesome thanks for sharing

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