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✨ SUCCESS- Faking motion blur on mesh particles by deforming the shape based on per-particle velocity. It's a kind of a squash and stretch! 🚄🌪️ #unity3d #vfxfriday #gamedev #indiedev
34,367 次观看 • 3 年前 •via X (Twitter)
8 条评论

Mirza Beig3 年前
The prototype.

Gregory Oliveira3 年前
How does it compare with having the particles velocity-oriented and using Scale over Speed?

Mirza Beig3 年前
Wouldn't that produce a sphere-ellipsoid blend?

Clavis vêritâtis 🗝️3 年前
That looks great!

David Hohusen 🏠☕️3 年前
Wowww! That looks awesome!

Marc from Toroid3 年前
I tried it using Custom parameter and play with UVs or a custom quad with 1 division. Yours looks really nice, I will try. Thanks for sharing!

Mark Hogan3 年前
Looks great! like scaling by velocity but only appied to the trailing side? Reminds of some styles of 2D animation smears

h1ggs3 年前
Oh that’s awesome thanks for sharing
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