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✨ SUCCESS- Faking motion blur on mesh particles by deforming the shape based on per-particle velocity. It's a kind of a squash and stretch! 🚄🌪️ #unity3d #vfxfriday #gamedev #indiedev

34,414 views • 3 years ago •via X (Twitter)

8 Comments

Mirza Beig's profile picture
Mirza Beig3 years ago

The prototype.

Gregory Oliveira's profile picture
Gregory Oliveira3 years ago

How does it compare with having the particles velocity-oriented and using Scale over Speed?

Mirza Beig's profile picture
Mirza Beig3 years ago

Wouldn't that produce a sphere-ellipsoid blend?

Clavis vêritâtis 🗝️'s profile picture
Clavis vêritâtis 🗝️3 years ago

That looks great!

David Hohusen 🏠☕️'s profile picture
David Hohusen 🏠☕️3 years ago

Wowww! That looks awesome!

Marc from Toroid's profile picture
Marc from Toroid3 years ago

I tried it using Custom parameter and play with UVs or a custom quad with 1 division. Yours looks really nice, I will try. Thanks for sharing!

Mark Hogan's profile picture
Mark Hogan3 years ago

Looks great! like scaling by velocity but only appied to the trailing side? Reminds of some styles of 2D animation smears

h1ggs's profile picture
h1ggs3 years ago

Oh that’s awesome thanks for sharing

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