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✨ SUCCESS- Faking motion blur on mesh particles by deforming the shape based on per-particle velocity. It's a kind of a squash and stretch! 🚄🌪️ #unity3d #vfxfriday #gamedev #indiedev
34,414 views • 3 years ago •via X (Twitter)
8 Comments

Mirza Beig3 years ago
The prototype.

Gregory Oliveira3 years ago
How does it compare with having the particles velocity-oriented and using Scale over Speed?

Mirza Beig3 years ago
Wouldn't that produce a sphere-ellipsoid blend?

Clavis vêritâtis 🗝️3 years ago
That looks great!

David Hohusen 🏠☕️3 years ago
Wowww! That looks awesome!

Marc from Toroid3 years ago
I tried it using Custom parameter and play with UVs or a custom quad with 1 division. Yours looks really nice, I will try. Thanks for sharing!

Mark Hogan3 years ago
Looks great! like scaling by velocity but only appied to the trailing side? Reminds of some styles of 2D animation smears

h1ggs3 years ago
Oh that’s awesome thanks for sharing
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