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URP particle-based screen distortion. 🖥️ Particles are in the 3D world, but use screen coordinates to distort what's behind them. Excellent for shockwaves! ⭕️ A bit more work + polish, and I can throw the shader on GitHub. #unity3d #gamedev #realtimevfx
86,693 views • 3 years ago •via X (Twitter)
10 Comments

Mirza Beig3 years ago
During the debug view, you'll see what's basically this.

Mirza Beig3 years ago
Also working on a system for particle tracking.

Mirza Beig2 years ago
Creamy-smooth distortion. 🍦

Mirza Beig3 years ago
Updated the interactive demo, here: 👉

Mirza Beig2 years ago
Setting up a 'pond' demo scene for release.

Mirza Beig3 years ago
Aaaand, I've gone too far.

Mirza Beig2 years ago
Progress.

Mirza Beig2 years ago
Remake and cleanup :)

lucasfera153 years ago
Amazing! The distortion also affects transparent materials?

Mirza Beig3 years ago
There are very few transparent materials in the scene. I think maybe only two, and one of them is the distortion. The other one is behind it, as a soft glow for when the particles strike the cube. 💥
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