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URP particle-based screen distortion. 🖥️ Particles are in the 3D world, but use screen coordinates to distort what's behind them. Excellent for shockwaves! ⭕️ A bit more work + polish, and I can throw the shader on GitHub. #unity3d #gamedev #realtimevfx
86,693 Aufrufe • vor 3 Jahren •via X (Twitter)
10 Kommentare

Mirza Beigvor 3 Jahren
During the debug view, you'll see what's basically this.

Mirza Beigvor 3 Jahren
Also working on a system for particle tracking.

Mirza Beigvor 2 Jahren
Creamy-smooth distortion. 🍦

Mirza Beigvor 3 Jahren
Updated the interactive demo, here: 👉

Mirza Beigvor 2 Jahren
Setting up a 'pond' demo scene for release.

Mirza Beigvor 3 Jahren
Aaaand, I've gone too far.

Mirza Beigvor 2 Jahren
Progress.

Mirza Beigvor 2 Jahren
Remake and cleanup :)

lucasfera15vor 3 Jahren
Amazing! The distortion also affects transparent materials?

Mirza Beigvor 3 Jahren
There are very few transparent materials in the scene. I think maybe only two, and one of them is the distortion. The other one is behind it, as a soft glow for when the particles strike the cube. 💥
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