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The way Source does decal projections on meshes is insane. They literally generate a subset overlay of the mesh being impacted on the spot. I want to try and do something like this with Roblox's EditableMesh feature.

12,015 Aufrufe • vor 1 Jahr •via X (Twitter)

8 Kommentare

Profilbild von Peter McNeill 🔜📣@GDC!
Peter McNeill 🔜📣@GDC!vor 1 Jahr

Yup this is precisely what my decal tool is doing too!

Profilbild von Max ¯\_(ツ)_/¯ (AFK)
Max ¯\_(ツ)_/¯ (AFK)vor 1 Jahr

Did you ever release that? 👀

Profilbild von Austin DT ᕦ(ˇòᴗó)⊃━☆ඞ
Austin DT ᕦ(ˇòᴗó)⊃━☆ඞvor 1 Jahr

It's honestly crazy how good an engine from the early 2000's is compared those that came after.

Profilbild von ByteTester
ByteTestervor 1 Jahr

There is an EdibleMesh feature?

Profilbild von Jovanni "ContextLost" Cutigni
Jovanni "ContextLost" Cutignivor 1 Jahr

I think this is actually a common way to do this.

Profilbild von Max ¯\_(ツ)_/¯ (AFK)
Max ¯\_(ツ)_/¯ (AFK)vor 1 Jahr

I overestimated the practicality of it.

Profilbild von ren
renvor 1 Jahr

if you do upload it please it'd look amazing

Profilbild von A_literal_bunbun
A_literal_bunbunvor 1 Jahr

Oh boy does this not gonna work with Lower poly models

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