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The way Source does decal projections on meshes is insane. They literally generate a subset overlay of the mesh being impacted on the spot. I want to try and do something like this with Roblox's EditableMesh feature.
12,015 görüntüleme • 1 yıl önce •via X (Twitter)
8 Yorum

Peter McNeill 🔜📣@GDC!1 yıl önce
Yup this is precisely what my decal tool is doing too!

Max ¯\_(ツ)_/¯ (AFK)1 yıl önce
Did you ever release that? 👀

Austin DT ᕦ(ˇòᴗó)⊃━☆ඞ1 yıl önce
It's honestly crazy how good an engine from the early 2000's is compared those that came after.

ByteTester1 yıl önce
There is an EdibleMesh feature?

Jovanni "ContextLost" Cutigni1 yıl önce
I think this is actually a common way to do this.

Max ¯\_(ツ)_/¯ (AFK)1 yıl önce
I overestimated the practicality of it.

ren1 yıl önce
if you do upload it please it'd look amazing

A_literal_bunbun1 yıl önce
Oh boy does this not gonna work with Lower poly models

