正在加载视频...

视频加载失败

SUMMER SPEED 🏎️ Week 2 - COD Emphasis 🧱 ▪️Intro to Contact ▪️“Stop Series” Progression ▪️Small Radius Curved Sprints ▪️Highlighting “Stop & Go” As athletes ramp up and get closer to football camp, it’s important to be mindful of the movements & volume they’re being exposed to in May,...

45,951 次观看 • 1 年前 •via X (Twitter)

3 条评论

Tim Cortazzo 的头像
Tim Cortazzo1 年前

Subscribe to my newsletter to get a more in-depth look into what we do ⬇️

Naveen Sankar S 的头像
Naveen Sankar S1 年前

Taking a 10-week break from resistance training? 🏋️‍♂️ No problem! A study shows strength returns quickly thanks to ‘muscle memory.’ Learn more at 💪 #FitnessScience #MuscleMemory #StrengthTraining #HealthTips #Fitness

Travis Whatcott 的头像
Travis Whatcott1 年前

@FSQ_Sports @JonasJ_12 this is the kind of stuff I was talking about for you

相关视频

007 First Light | Hands-On Impressions and Details ▪️Gamespot: "Could be 2026's GOTY and the best Bond game ever", "shaping up to be a phenomenal IO Interactive game" ▪️CGM: "IO Interactive might be the perfect Bond studio" ▪️Metro: "007 First Light passes the James Bond authenticity test" ▪️Blends old and new Hitman games ▪️Takes players 'through linear sections that funnel into sandboxes and then back, on loop' ▪️Ensures players get "movie-like explosive action and setpieces" + improvised problem-solving "that is authentic to 007" ▪️The game starts out with Bond in the Royal Navy on a mission in Iceland ▪️As a younger Bond, he can be impatient and maybe a bit more reckless ▪️The Iceland mission gets him noticed, goes through training and joins MI6 ▪️Many gadgets to use, Q Lens lets you see enemies through walls and hack things ▪️You can also fire a laser to cut things like ropes or explode devices ▪️'Bluffing' mechanic is fun - one example sees Bond knock out a guard, only to be caught by another on patrol ▪️Bond quickly activates the Bluff skill and convinced him that the unconscious guard had suffered a medical emergency and had fallen on his own ▪️Combat: Punching, blocking, parrying, sidestep, grab nearby objects, bash them against walls ▪️Action is super smooth and feels "utterly transcendent", harkens a bit to Batman Arkham ▪️Enemies can be tough, especially when they gang up ▪️You can blind enemies with the Q Watch's laser or hack something on them to knock them off balance ▪️One mission sees Bond scrambling across rooftops after assassins attack his apartment ▪️Many 'wide-linear' missions ala Hitman with tons of options ▪️Eavesdrop on NPCs or talk to characters to gain info ▪️You can hit NPCs with a poison dart as a distraction ▪️One example sees Bond overhear a chat about a journalist and impersonates him to get past security ▪️Players will have to pay attention however, as you'll need to remember details if asked ▪️"Intense" boss fights, one described as "the James Bond version of the often lauded Mr. Freeze fight" ▪️Firefights can get very chaotic, requiring all of Bond's tricks (stealth, hand-to-hand, gadgets, guns and improvisation) to succeed ➡️ ➡️ ➡️ IGN Video ▶️ Gamespot Video ▶️ #007FirstLight #JamesBond #PS5 #Xbox #Steam

Shinobi602

383,995 次观看 • 4 个月前

Turok: Origins | Previews and New Details ▪️Coming Fall 2026 to PS5, Xbox Series, Switch 2 and PC ▪️Why Saber chose to make the game: "I mean, everyone enjoys dinosaurs. That's the truth" ▪️Set years before the original 1997 game ▪️Iconic Cerebral Bore returns ▪️Story campaign is around 12 hours (playable fully offline) ▪️Playable in first-person or third-person, switch with one button press ▪️Story focuses on futuristic warriors from the ancient "Order of the Turok" battling the Xenia, a race of reptilian humanoids ▪️Missions take place across many planets, some with multiple quests ▪️Lush settings, dangerous wildlife, tons of different weapons and bloody spectacle ▪️Fast paced action, "still absolutely a shooter" ▪️"Very fun to play", "gunplay feels good, and gunning down waves of incoming raptors, giant insects, and Xenia warriors is a good time" ▪️Grapple hook to zip across the environment ▪️Upgradeable outfits and weapons ▪️Players can select from 3 "Primal Forms": Cougar, Bison, and Raven ▪️Basically archetypes with their own playstyles, skins, skill trees, help make co-op more interesting ▪️Cougars are weapons specialists (offense), Bison are more defensive, Ravens specialize in ranged ▪️Story campaign can be played in traditional solo or co-op (up to 3 players) ▪️Weapons can be modded and enhanced ▪️Example: You can mod Cerebral Bore to go after three targets instead of one ▪️EchoSyncs: Unique abilities you unlock after defeating bosses (one example is a powerful roar or soundwave attack) ▪️Enemies seen in the preview included dinosaurs like raptors, Xenia, and a mech T-Rex boss ▪️T-Rex boss was a challenge, tail-swipes, chomps, shoots lasers out of its eyes, homing missiles, shockwaves, etc ▪️Many secrets to find in each level, special enemy encounters, collectibles like weapon skins ▪️Post-launch content planned New Gameplay ▶️ IGN ➡️ Game Informer ➡️ DayOne ➡️

Shinobi602

148,653 次观看 • 2 个月前

Death Stranding 2 | Hands-On Details ▪️Press got to play a whopping 30 hours of the game, that is around 40% of the story says Kojima ▪️"Tighter, pacier, more dynamic, more gripping" than the first game ▪️4 difficulty settings: Story, Casual, Normal, and Brutal ▪️Played on base PS5, "impressive photorealistic graphics" that draw you in right away, "hugely increased" level of detail ▪️"Fantastically surreal" bossfights ▪️Takes place 11 months after the first game with Sam living with his daughter Lou in a remote area in Mexico ▪️After connecting America to the chiral network, deliveries are now automated by AI ▪️His peaceful life is disrupted by the return of Fragile, now running the company Drawbridge, who sends Sam on a mission to connect Mexico to the network and then to Australia ▪️Pacing is improved over the first game, swiftly gets players into gameplay ▪️Corpus: In-game glossary similar to Final Fantasy 16 that can be opened at any time, including mid-cutscene, to recap and explain plot points, characters, places etc ▪️Expanding gameplay systems was a major focus, world feels more dynamic and diverse with more opportunities for player expression ▪️Still focused on taking cross-country delivery jobs through hostile landscapes, but much more evolved like going from MGS1 to MGS2 ▪️More streamlined menus, clear info on your objective, equipment, routes, less frustration in traversal ▪️Combat now plays a greater role, Kojima added more options because so many people all over the world were asking him to make another Metal Gear ▪️Sam now has to also contend with extreme weather conditions. Sandstorms can topple you over, intense rain leads to floods, earthquakes shake the ground, avalanches can come crashing down ▪️Tons of environmental diversity, barren mountains, white sandy deserts, lush jungles, cities, etc makes the first feel static by comparison ▪️Time of day (sunlight, nighttime) can impact the temperature of your precious cargo ▪️Asynchronous online connectivity expanded with more structures like ziplines that now curve, safe houses for checkpoints, ramps that can shoot Sam across the air like Sonic ▪️You can level up your abilities through use, like stamina, proficiency with weapons, skill tree buffs like better stealth that gives improved noise cancellation and enemy alerts. Likewise more time in combat unlocks better ammo, scanner range, etc ▪️You can customize your backpack with lots of attachments like extra ammo pouches, shields, and more ▪️You can also customize vehicles like adding an arm to a truck that will automatically grab lost packages, machine guns to auto shoot enemies ▪️Lots of new options to encourage experimenting your approach, like finding extra tools like powerful gloves that let you punch mechs in the face or an otter hat to float in water ▪️"Significant" number of side quests with meaningful rewards: special weapon schematics, narrative payoffs, skill points to unlock footstep dampeners, aim assistance, vehicle recharger, etc ▪️Combat is vastly expanded and improved, in many ways "feels like Metal Gear Solid 6" ▪️Mexico and Australia are filled with enemy bases to infiltrate, ripe for silent takedowns or gunfights that feel "punchy" ▪️There are new human enemy forces such as bandits and armed survivalists ▪️You can wear different camo types to blend in and throw out small puppet "Dollman" into the air to scout out enemies ▪️You can now put down Sam's backpack to allow for more agile movement ▪️Lots of weapon options from pistols to assault rifles, shotguns, sniper rifles, grenade launchers, 'blood boomerang', the rope-firing Bola Gun, and more ▪️Battles against BTs are much more engaging, with new enemy types that can also physically see Sam, not just sense him ▪️You can unlock a music player in the game that lets you play a playlist of tracks you collect at your choosing Full IGN Video ▶️ VGC ➡️ Eurogamer ➡️ #DeathStranding2 #PS5

Shinobi602

1,078,190 次观看 • 1 年前