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SUMMER SPEED 🏎️ Week 2 - COD Emphasis 🧱 ▪️Lateral Power ▪️General Athletic Movement ▪️“Stop Series” Progression ▪️Curved Sprints ▪️Team COD Races As athletes ramp up and get closer to Fall camp, it’s important to be mindful of the movements & volume they’re being exposed to in June, July....

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Battlefield 6 | Multiplayer Reveal and Details ▪️Launches on PS5, Xbox and PC on October 10 ▪️Open beta from August 9–10 and August 14–17 ▪️Gameplay designed to be more immersive, gunplay, movement etc rebuilt from the ground up ▪️9 maps at launch, including remake of Operation Firestorm from Battlefield 3 ▪️Class system returns (assault, recon, support, engineer) ▪️Assault Class: Enhanced mobility, extra primary weapon, push deep behind enemy lines ▪️Engineer: Rockets and mines, repair vehicles and equipment ▪️Support: Supply crates, heals, ammo, deployable cover, masters of the machine gun ▪️Recon: Tactical mastermind, drones to pinpoint enemy positions, C4, laser designator ▪️Vehicles that feel responsive, powerful and can change the tide of battle ▪️You can hitch rides on vehicles through expanded spaces to stay with your squad ▪️Drag and revive system lets you revive downed squadmates while dragging them ▪️Lean and peak around corners, mount weapons, crouch while sprinting, perform agile rolls while escaping enemy fire ▪️Tactical Destruction: Expanded and improved destruction for more options to navigate maps (take out floors to take out elevated enemies, destroy walls with sledgehammers, C4 etc) ▪️Map variety: Some are built for intense, close quarters combat while others are suited for large scale warfare with tanks, choppers and jets ▪️Gibraltar map: Designed for up close and personal, smaller urban areas ▪️Cairo: Infantry and land vehicles, Tajikistan boasts scale and epic setting for all out war experience ▪️Brooklyn: The best of both scale and close quarters combat ▪️Modes: Conquest, Breakthrough, Rush, Team Deathmatch, Squad Deathmatch, Domination, King of the Hill ▪️Escalation: New mode where teams are pushed towards a final climactic battle "that we think our players will love" ▪️More maps, modes and events to come in post-launch seasonal content (more info closer to release) ▪️Portal: Build, share and play your custom created experiences, updated toolset and editing tools. Modifiers allows players to set up hardcore rulesets Combat, Classes & Destruction ▶️ Maps, Modes & Portal ▶️ #Battlefield #Battlefield6

Shinobi602

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Turok: Origins | Previews and New Details ▪️Coming Fall 2026 to PS5, Xbox Series, Switch 2 and PC ▪️Why Saber chose to make the game: "I mean, everyone enjoys dinosaurs. That's the truth" ▪️Set years before the original 1997 game ▪️Iconic Cerebral Bore returns ▪️Story campaign is around 12 hours (playable fully offline) ▪️Playable in first-person or third-person, switch with one button press ▪️Story focuses on futuristic warriors from the ancient "Order of the Turok" battling the Xenia, a race of reptilian humanoids ▪️Missions take place across many planets, some with multiple quests ▪️Lush settings, dangerous wildlife, tons of different weapons and bloody spectacle ▪️Fast paced action, "still absolutely a shooter" ▪️"Very fun to play", "gunplay feels good, and gunning down waves of incoming raptors, giant insects, and Xenia warriors is a good time" ▪️Grapple hook to zip across the environment ▪️Upgradeable outfits and weapons ▪️Players can select from 3 "Primal Forms": Cougar, Bison, and Raven ▪️Basically archetypes with their own playstyles, skins, skill trees, help make co-op more interesting ▪️Cougars are weapons specialists (offense), Bison are more defensive, Ravens specialize in ranged ▪️Story campaign can be played in traditional solo or co-op (up to 3 players) ▪️Weapons can be modded and enhanced ▪️Example: You can mod Cerebral Bore to go after three targets instead of one ▪️EchoSyncs: Unique abilities you unlock after defeating bosses (one example is a powerful roar or soundwave attack) ▪️Enemies seen in the preview included dinosaurs like raptors, Xenia, and a mech T-Rex boss ▪️T-Rex boss was a challenge, tail-swipes, chomps, shoots lasers out of its eyes, homing missiles, shockwaves, etc ▪️Many secrets to find in each level, special enemy encounters, collectibles like weapon skins ▪️Post-launch content planned New Gameplay ▶️ IGN ➡️ Game Informer ➡️ DayOne ➡️

Shinobi602

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007 First Light | Hands-On Impressions and Details ▪️Gamespot: "Could be 2026's GOTY and the best Bond game ever", "shaping up to be a phenomenal IO Interactive game" ▪️CGM: "IO Interactive might be the perfect Bond studio" ▪️Metro: "007 First Light passes the James Bond authenticity test" ▪️Blends old and new Hitman games ▪️Takes players 'through linear sections that funnel into sandboxes and then back, on loop' ▪️Ensures players get "movie-like explosive action and setpieces" + improvised problem-solving "that is authentic to 007" ▪️The game starts out with Bond in the Royal Navy on a mission in Iceland ▪️As a younger Bond, he can be impatient and maybe a bit more reckless ▪️The Iceland mission gets him noticed, goes through training and joins MI6 ▪️Many gadgets to use, Q Lens lets you see enemies through walls and hack things ▪️You can also fire a laser to cut things like ropes or explode devices ▪️'Bluffing' mechanic is fun - one example sees Bond knock out a guard, only to be caught by another on patrol ▪️Bond quickly activates the Bluff skill and convinced him that the unconscious guard had suffered a medical emergency and had fallen on his own ▪️Combat: Punching, blocking, parrying, sidestep, grab nearby objects, bash them against walls ▪️Action is super smooth and feels "utterly transcendent", harkens a bit to Batman Arkham ▪️Enemies can be tough, especially when they gang up ▪️You can blind enemies with the Q Watch's laser or hack something on them to knock them off balance ▪️One mission sees Bond scrambling across rooftops after assassins attack his apartment ▪️Many 'wide-linear' missions ala Hitman with tons of options ▪️Eavesdrop on NPCs or talk to characters to gain info ▪️You can hit NPCs with a poison dart as a distraction ▪️One example sees Bond overhear a chat about a journalist and impersonates him to get past security ▪️Players will have to pay attention however, as you'll need to remember details if asked ▪️"Intense" boss fights, one described as "the James Bond version of the often lauded Mr. Freeze fight" ▪️Firefights can get very chaotic, requiring all of Bond's tricks (stealth, hand-to-hand, gadgets, guns and improvisation) to succeed ➡️ ➡️ ➡️ IGN Video ▶️ Gamespot Video ▶️ #007FirstLight #JamesBond #PS5 #Xbox #Steam

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Dragon Age: Veilguard | IGN Hands-On Impressions ▪️Was skeptical before playing, but now "I left feeling like these ten long years just might’ve been worth the wait", "much more hopeful that this could be the hit BioWare needs" ▪️"Walked away with excitement and curiosity, but mostly, relief to wave many of my concerns goodbye" ▪️While the game is not open world like Dragon Age: Inquisition, they were "impressed" by "how much exploration can still be done in the various regions", as well as the impact you can have on those regions ▪️Feels like a mix of Dragon Age 2 and Inquisition, with the more streamlined approach of DA2 and the geographical and sociopolitical diversity of Inquisition ▪️There is an "effective and succinct story recap from Varric" at the start of the game ▪️Combat feels like there is a lot of room to create "highly customized builds" of your Rook, companion abilities and combos build team synergy ▪️The "scrappiness" of Rook reminded them a bit of Hawke in DA2 rather than the more 'chosen one' of the Inquisitor ▪️Companions will sometimes drop useful hints during combat ▪️Your attitude and choices in dialogue will be noted and remembered in more detail, for example choosing to be antagonistic with Solas let you know you "traded verbal jabs with Solas", implying possible consequences later ▪️"Became clear that there would consistently be tons of choices in The Veilguard that’ll have lasting results", more than the usual BioWare game ▪️The initial prologue is linear in approach, but the game becomes "much more free" and opens up, tackle quests as you please and unlock more regions ▪️Mix of drastically different regions: Arlathan Forest is "gorgeous and colorful", nugs burrowing into grass, "vast array of nature", while Hossberg Wetlands is full of more "horror inspired" aesthetics, consumed by the Blight ▪️"Those who miss the gore and dark fantasy of Origins will find that too in places where the Blight has spread" ▪️Treviso is a bustling and lively city, "so much to explore that I kept getting sidetracked" ▪️Party banter pauses and picks up again later if you trigger combat, a cutscene, etc that interrupts their dialogue ▪️Customizable difficulty options allows you turn off things like navigation and look for in-game clues in the environment to follow to your goal ▪️BioWare listened to the complaints about "the Hinterlands" in Inquisition and tons of fetch quests, where in Veilguard the scope isn't nearly as bloated and quests point back to the main story, region, faction, or companions ▪️The two Elven god villains Elgar'nan and Ghilan'nain feel much more present throughout the game compared to Corypheus in Inquisition ▪️The Lighthouse (hub) starts to feel more lived in as you play, characters/companions have unique quirks (Emmrich's skeleton assistant Manfred enjoys spending time on the balcony for example, you can play Rock, Paper, Scissors with him) ▪️Solas and his history are very important throughout the game Video ▶️ Article ➡️ #DragonAge

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