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sure does. very easy set up in blender, literally took like a minute. set Array modifier to 'Constant Offset'. Set the fit type to 'Fit Curve' - this makes sure that when you adjust the curve it doesn't shift the start or end. Add curve modifier, select your bezier.

75,164 views • 1 year ago •via X (Twitter)

10 Comments

Pilgrim's profile picture
Pilgrim1 year ago

if the mesh is going all weird - make sure your curve has enough resolution and that your arrayed geometry has enough support geo to support the curvature.

Monique Santificer's profile picture
Monique Santificer1 year ago

I used the same method for tanktreads too

Drift 🇩🇪's profile picture
Drift 🇩🇪1 year ago

So I guess that’s how I can make tank tracks?

Pilgrim's profile picture
Pilgrim1 year ago

yeah absolutely, would be quite easy to do honestly - this is essentially the same thing

Rosario Rosato's profile picture
Rosario Rosato1 year ago

To avoid mesh deformation, create a simple flat square, array it, and instance your desired mesh onto it using Geometry Nodes, aligning them to the center of each face.

Slinc_HD (open for comissions)'s profile picture
Slinc_HD (open for comissions)1 year ago

When di we get like a 20min logn video of you just sharing random blender tips and tricks

𝚛𝚎𝚕𝚒𝚌's profile picture
𝚛𝚎𝚕𝚒𝚌1 year ago

you are literally the goat thank you so much

Richard Kachenbals's profile picture
Richard Kachenbals1 year ago

wizardry. array+curve has done nothing but vex me, I gotta look up a different way of doing it every time I want to make smth like that, it feels like. tried to make tank tracks once and had to do this bizarre hack with instancing and parenting to a dummy object to get it right.

Omio Rahman's profile picture
Omio Rahman1 year ago

@_akaBase Awesome

RazorRED's profile picture
RazorRED1 year ago

With all the stuff you’ve been sharing of blender the past few years … I really need to try blender

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