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sure does. very easy set up in blender, literally took like a minute. set Array modifier to 'Constant Offset'. Set the fit type to 'Fit Curve' - this makes sure that when you adjust the curve it doesn't shift the start or end. Add curve modifier, select your bezier.

75,164 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Pilgrim
Pilgrim1 год назад

if the mesh is going all weird - make sure your curve has enough resolution and that your arrayed geometry has enough support geo to support the curvature.

Фото профиля Monique Santificer
Monique Santificer1 год назад

I used the same method for tanktreads too

Фото профиля Drift 🇩🇪
Drift 🇩🇪1 год назад

So I guess that’s how I can make tank tracks?

Фото профиля Pilgrim
Pilgrim1 год назад

yeah absolutely, would be quite easy to do honestly - this is essentially the same thing

Фото профиля Rosario Rosato
Rosario Rosato1 год назад

To avoid mesh deformation, create a simple flat square, array it, and instance your desired mesh onto it using Geometry Nodes, aligning them to the center of each face.

Фото профиля Slinc_HD (open for comissions)
Slinc_HD (open for comissions)1 год назад

When di we get like a 20min logn video of you just sharing random blender tips and tricks

Фото профиля 𝚛𝚎𝚕𝚒𝚌
𝚛𝚎𝚕𝚒𝚌1 год назад

you are literally the goat thank you so much

Фото профиля Richard Kachenbals
Richard Kachenbals1 год назад

wizardry. array+curve has done nothing but vex me, I gotta look up a different way of doing it every time I want to make smth like that, it feels like. tried to make tank tracks once and had to do this bizarre hack with instancing and parenting to a dummy object to get it right.

Фото профиля Omio Rahman
Omio Rahman1 год назад

@_akaBase Awesome

Фото профиля RazorRED
RazorRED1 год назад

With all the stuff you’ve been sharing of blender the past few years … I really need to try blender

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